Fast Edge Routing for Interactive Mapping
A routing, fast technology, applied in the field of interactive mapping, which can solve problems such as slow computational overhead
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[0015] An edge routing system using spatial decomposition for faster routing and a cone generator for faster generation of sparse visibility graphs is described here. The system provides two approaches that use approximate shortest paths that can be used alone or in combination to achieve faster and thus more scalable and interactive edge routing. The first method uses a spatial decomposition of the nodes in the graph, shifting them slightly to get strictly disjointed convex hulls around groups of nodes, and then computing the visibility graph over these resulting shells rather than individual nodes. The second method generates a sparse visibility map generator to speed up the process of generating visibility maps. These two technologies are complementary, i.e. they can be used together for faster routing. Prior to this, high-quality edge routing for obstacle avoidance was not considered for use in large graphs (with hundreds or thousands of nodes) or for interactive mapping ...
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