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2.5D character animation realization method based on webpage and system thereof

An animation and character technology, applied in the field of 2.5D character animation implementation methods and systems, can solve the problems of high production cost, prolonged production time, and no support for flash platform animation playback, and achieves low cost and high implementation reliability. , the effect of short cycle

Inactive Publication Date: 2012-09-12
NANTONG HAILITE RUBBER & PLASTIC MACHINERY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, there are many ways to create character pictures for animation. For example, in 3D animation, the principle of skeletal animation can be used to realize the creation and animation of character pictures, and 3D pictures can be easily obtained in multiple directions by using tools such as 3Dmax. character image for , but not for 2.5D or 2D
2.5D and 2D must first combine the created multiple limb pictures (such as head, hands, body and feet, etc.), and then several directions (such as 4, 6 or 8 directions) according to the animation realization requirements, Just draw body pictures in multiple directions (4, 6 or 8 directions), and then combine them separately, so that the production time is prolonged and the production cost remains high
[0003] On the other hand, the most common application of character animation on web pages is the flash platform. However, from the perspective of the current network development, the application of flash is gradually restricted. For example, Apple's computers and mobile phones do not support animation playback on the flash platform, and Support the recently launched new platforms such as html4a and html5, in order to support different playback platforms, it is necessary to launch a character animation implementation system suitable for various playback platforms

Method used

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  • 2.5D character animation realization method based on webpage and system thereof
  • 2.5D character animation realization method based on webpage and system thereof

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Embodiment Construction

[0034] Method example:

[0035] Taking the 2.5D animation of the character in 4 directions as an example, the implementation method is as follows:

[0036] (1) Create multiple limb pictures (such as head, hand, body, feet, etc. required to compose a character, or various parts required for animation items) through the reference picture creation unit, and combine the above multiple limb pictures to form a character in The reference picture in the upper left direction is to form a picture of the complete character in the upper left direction, and the animation control coordinate information of the reference picture is used as the reference animation control coordinate information. The reference animation control coordinate information is the pivot key point coordinates, current coordinates, and center pivot point coordinate information of the reference picture on the picture of each limb part of the character.

[0037] (2) establishing a one-to-one correspondence coordinate map...

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Abstract

The present invention relates to a 2.5D character animation realization method based on a webpage and a system thereof, and problems of complex realization and a long production cycle of present 2.5D character animation are solved. Through a character image creating unit, by utilizing a mirror algorithm, image files in multiple directions are obtained, information of corresponding action or expression change is obtained through an animation unit, and animation information which can be executed by a specified platform is generated through an animation generator and is outputted to a screen buffer zone of the specified platform through an animation play unit to carry out animation play. The method and the system have the advantages of simple creation of character animation pictures, high reliability of the realization of the character animation, and capability of being applied to each platform.

Description

technical field [0001] The invention relates to the technical field of computer graphics, in particular to a web page-based 2.5D character animation implementation method and system. Background technique [0002] At present, there are many ways to create character pictures for animation. For example, in 3D animation, the principle of skeletal animation can be used to create character pictures and form animations, and 3D pictures can be easily obtained in multiple directions by using tools such as 3Dmax. , but not for 2.5D or 2D. 2.5D and 2D must first create a combination of multiple body images (such as head, hand, body and feet, etc.), and then according to the animation implementation requirements are several directions (such as 4, 6 or 8 directions), It is necessary to draw body pictures in multiple directions (4, 6 or 8 directions) respectively, and then combine them respectively, which prolongs the production time and keeps the production cost high. [0003] On the o...

Claims

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Application Information

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IPC IPC(8): G06T13/00
Inventor 谌方琦
Owner NANTONG HAILITE RUBBER & PLASTIC MACHINERY
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