Music game device and music game method
A game device and music technology, which is applied in the field of opposite play in music games, can solve the problems of detachment of background functions, monotony, neglect of background display effects, etc., so as to achieve the effect of improving interactivity, sense of unity, and increasing fun.
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no. 1 approach )
[0016] Hereinafter, a first embodiment of the present invention will be described with reference to the drawings.
[0017] First, according to figure 1 A block diagram of a music game device according to the present invention will be described. The music game device of the present invention includes the following parts: a control unit 1, which acquires a prescribed pattern 130 and generates an input judgment area A, the prescribed pattern 130 being a track of a designated point moving along a line along with the music melody, and the input judgment area A Corresponding to the specified point; input detection unit 2, which continuously detects the input position data input by the player on the screen; judgment unit 3, which judges whether the current above-mentioned input position data is in the above-mentioned input judgment area A; and notification unit 4, It notifies the player of the determination result of the determination unit 3 through screen display or sound.
[001...
no. 2 approach )
[0031] In the above-mentioned first embodiment, the embodiment in which the player and the game character draw the same pattern was exemplified, but different patterns may be drawn. For example, a heart-shaped pattern is displayed on the screen as a predetermined pattern, the game character draws the left half of the heart-shaped pattern, and the player draws the right half of the heart-shaped pattern in synchronization with the game character.
[0032] For a symmetrical pattern such as a heart-shaped pattern, since the player and the game character are symmetrically drawn on the screen, even if the input judgment area A is not displayed on the pattern, the player can easily judge the position of the input judgment area A, so that it is easy to determine the position. enter. Therefore, players can also experience the interaction and sense of unity with the game characters, thereby increasing the fun of the game.
no. 3 approach )
[0034] In the above first embodiment, the embodiment in which the input determination area A is displayed by changing the color, display shape, etc. is exemplified, but the input determination area A may not be displayed. For example, the shape of the finger of the game character can be used as the input determination area A. Thus, the position of the player character's finger can be set as the input determination area A. FIG.
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