A Method and Apparatus For Providing A Simulated Band Experience Including Online Interaction and Downloaded Content

a technology of downloading content and simulated band experience, applied in the field of video games, can solve the problems of affecting the enjoyment of the game of the musician, he scores poorly and loses the game, and the difficulty of networked gaming in the rhythm, so as to enhance the enjoyment of the game
US20070243915A1Inactive Publication Date: 2007-10-18HARMONIX MUSIC SYSTEMS

Patent Information

Authority / Receiving Office
US · United States
Patent Type
Applications(United States)
Current Assignee / Owner
HARMONIX MUSIC SYSTEMS
Publication Date
2007-10-18
Estimated Expiration
Not applicable · inactive patent

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Abstract

A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency includes displaying to a first player target musical data associated with a musical composition downloaded from an online venue, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.
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Description

FIELD OF THE INVENTION

[0001] This invention relates to video games and, more particularly, to video games in which game players emulate a musical performance using musical instrument simulators and interact musically, either cooperatively or competitively, with one another in real-time using content downloaded from an online venue. BACKGROUND OF THE INVENTION

[0002] Music is a temporal medium, the organization of sound in time. Accordingly, music making is highly timing sensitive. When a musician presses a key on a piano, the musician expects the result to be immediately audible. Any delay in hearing the sound, even as brief as few milliseconds, produces a perceived sluggishness that impedes the ability of the musician to use the instrument.

[0003] Music making is also often a collaborative effort among many musicians who interact with each other. One form of musical interaction popular among non-musicians is provided by a video game genre known as “rhythm-action,” which requires a...

Claims

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