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Multi-protocol multi-player video playing method and system based on self-adaptive network bandwidth

An adaptive network and multi-player technology, applied in image communication, selective content distribution, electrical components, etc., can solve problems such as long buffering time, green screen of the player, and poor network bandwidth

Inactive Publication Date: 2014-07-02
深圳市云宙多媒体技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of the embodiments of the present invention is to propose a multi-protocol and multi-player video playback method that adapts to network bandwidth, aiming to solve the problem that when the network condition becomes very bad or the When the type is changed, problems such as green screen of the player, too long buffering time and inability to obtain video resources will easily occur, and network conditions may occur when the network bandwidth is not good, and the video with a low bit rate is played on a network such as 2G or 3G. It becomes better, unable to adaptively change the network type, does not enjoy the service of high-definition video playback, and also causes unnecessary waste of 2G and 3G network traffic

Method used

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  • Multi-protocol multi-player video playing method and system based on self-adaptive network bandwidth

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Embodiment 1

[0044] figure 1 It is a flow chart of a multi-protocol multi-player video playback method for adaptive network bandwidth in a preferred embodiment of the present invention; the method includes the following steps:

[0045] S101. The server pre-stores at least two types of protocol-encapsulated video data and playback address information corresponding to different bit rate video data;

[0046] The video data encapsulated by the first protocol is divided into at least two grades of code rate according to the code rate; the video data encapsulated by the second protocol is divided into at least one grade of code rate according to the code rate;

[0047] The broadcast address information includes the encapsulation protocol type, code rate level, and broadcast address of video data;

[0048]The following is an example of the mapping information listed. In this table, the video data encapsulated by the first protocol is divided into the first level (high definition), the second lev...

Embodiment 2

[0094] figure 2 It is a structural diagram of a multi-protocol multi-player video playback system for adaptive network bandwidth in a preferred embodiment of the present invention, and the system includes:

[0095] The video data storage module is used to store video data encapsulated by at least two types of protocols (the first protocol and the second protocol), and playback address information corresponding to different bit rate video data;

[0096] The receiving module is used to receive the user's on-demand request;

[0097] The network connection detection module is used to detect whether the current network is connected. If it is connected, it will enter the network type judgment module. If it is not connected, it will prompt the user to fail to connect;

[0098] The network type judging module is used to judge the current network type, if it is a 2G or 3G network, then enter the second playback device; otherwise (not 2G, 3G network) enter the first playback device; ...

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Abstract

The invention discloses a multi-protocol multi-player video playing method based on a self-adaptive network bandwidth. Video data packaged by at least two types of protocols and playing address information corresponding to the video data with different code rates are pre-stored in a server; the current network type is judged, and a first player is adopted to play the video data packaged by the corresponding first protocol or a second player is adopted to play the video data packaged by the corresponding second protocol according to the network type. The multi-protocol multi-player video playing method based on the self-adaptive network bandwidth can solve the problems that when broadband networks such as a wifi network, a 4G network and a Bluetooth network are used, in the process of video playing, network conditions become very poor, or when the network type is changed, a green screen of a player is prone to emergence, buffering time is too long, and video resources cannot be obtained.

Description

technical field [0001] The invention relates to the technical field of video playing, in particular to a multi-protocol multi-player video playing method and system for adaptive network bandwidth. Background technique [0002] In the field of mobile Internet in the prior art, when the network bandwidth is good and the network such as wifi or 4G is used to play video, video sources with different bit rates have been adaptively selected for playback according to the network bandwidth status. When the network becomes very poor or the network type changes, problems such as the green screen of the player, too long buffering time, and the inability to obtain video resources are likely to occur; similarly, when the network bandwidth is not good, and the network playback bit rate is low when using 2G or 3G, etc. However, if the network condition becomes better during the playback process, the network type cannot be adaptively changed, and the high-definition video playback service c...

Claims

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Application Information

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IPC IPC(8): H04N21/238H04N21/643H04N21/845H04N21/81
Inventor 吴俊张磊
Owner 深圳市云宙多媒体技术有限公司
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