A Construction Method of 3D Rendering Engine Cross-Embedded Platform
A technology of three-dimensional rendering and construction method, which is applied in the field of construction of three-dimensional rendering engines and can solve problems such as large differences in 3DAPI
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[0019] The invention provides a method for implementing a three-dimensional rendering engine across embedded platforms, which combines figure 1 , Specifically including the following steps:
[0020] (1) Construct the first layer of the 3D rendering engine, which is composed of module 1, module 2, module 3, module 4 and plug-in management module; module 1 represents the mathematical calculation module, module 2 represents the scene management module, and the module 3 represents a resource management module, where module 4 represents a rendering management module; the mathematical calculation module is subdivided into a matrix sub-module, a vector sub-module, and an angle sub-module; the scene management module is subdivided into a scene manager sub-module, and an entity sub-module Module, camera sub-module, lighting sub-module, scene node sub-module, scene environment sub-module; the resource management module is subdivided into resource manager sub-module, model sub-module, mater...
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