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A system and method for playing flash bitmap animation using cocos2d‑x and hge engine

A bitmap and animation technology, applied in animation production, image data processing, instruments, etc., can solve problems such as inability to play Flash animation directly

Active Publication Date: 2017-03-22
GUILIN LIGANG NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Similarly, the popular PC-side 2D game engine HGE cannot directly play Flash animations. How to play Flash animations normally in the game engine is a direction to be studied at present.

Method used

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  • A system and method for playing flash bitmap animation using cocos2d‑x and hge engine
  • A system and method for playing flash bitmap animation using cocos2d‑x and hge engine
  • A system and method for playing flash bitmap animation using cocos2d‑x and hge engine

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Embodiment Construction

[0036] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0037] Such as figure 1 As shown, a system that utilizes cocos2d-x and HGE engine to play Flash bitmap animation includes parsing module 2, first data processing unit 3, loading module 4, second data processing unit 5 and execution processing module 6, so The analysis module 2 is sequentially connected with the first data processing unit 5, the loading module 4, the second data processing unit 5 and the execution processing module 6;

[0038] Described parsing module 2 is used to resolve the Flash bitmap animation file (the Flash bitmap animation file is a file in SWF format) into control frame data and bitmap data;

[0039] The first data processing unit 3 is used to process the bitmap data into a bitmap data file...

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Abstract

The invention relates to a system and method for playing a Flash bitmap animation by using cocos2d-x and HGE engines. The system comprises an obtaining module, an analyzing module, a first data processing unit, a loading unit, a second data processing unit and an execution processing module. By analyzing a Flash bitmap animation file, bitmap data and control frame data are obtained, the bitmap data and the control frame data are loaded and mapped, affine conversion and play control of the Flash bitmap animation are realized through recursive matrix operations, and therefore the Flash animation can be played smoothly on mainstream equipment through the cocos2d-x and HE engines.

Description

technical field [0001] The present invention relates to the field of graphic processing, in particular to a system and method for playing Flash bitmap animation by using cocos2d-x and HGE engine. Background technique [0002] At present, Flash animation has become the de facto industry standard for 2D animation, but Flash animation cannot be directly used in mobile games. The existing popular 2D mobile game engine cocos2d-x is based on OpenGL, which can effectively apply rendering effects such as translation, scaling, rotation, and transparency to bitmaps, but does not support the playback of Flash animations. Similarly, the popular PC-side 2D game engine HGE cannot directly play Flash animations. How to play Flash animations normally in the game engine is a direction to be studied at present. Contents of the invention [0003] The technical problem to be solved by this invention is to provide a kind of system and method that utilizes cocos2d-x and HGE engine to play Flas...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/80
Inventor 杨潇黄剑钟柱亮李炽安
Owner GUILIN LIGANG NETWORK TECH
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