A system and method for playing flash bitmap animation using cocos2d‑x and hge engine
A bitmap and animation technology, applied in animation production, image data processing, instruments, etc., can solve problems such as inability to play Flash animation directly
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[0036] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.
[0037] Such as figure 1 As shown, a system that utilizes cocos2d-x and HGE engine to play Flash bitmap animation includes parsing module 2, first data processing unit 3, loading module 4, second data processing unit 5 and execution processing module 6, so The analysis module 2 is sequentially connected with the first data processing unit 5, the loading module 4, the second data processing unit 5 and the execution processing module 6;
[0038] Described parsing module 2 is used to resolve the Flash bitmap animation file (the Flash bitmap animation file is a file in SWF format) into control frame data and bitmap data;
[0039] The first data processing unit 3 is used to process the bitmap data into a bitmap data file...
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