Three-dimensional scene lossless amplification method based on rendering to texture
A 3D scene and texture technology, applied in the field of 3D visualization, can solve the problems that the effect cannot be achieved, the local details of the 3D scene cannot be fully displayed, and the image becomes blurred.
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[0026] The present invention will be further described below in conjunction with drawings and embodiments.
[0027] The technical solution adopted by the present invention to solve the technical problem is: a method for lossless magnification of a three-dimensional scene based on rendering to texture is provided, the three-dimensional scene is a three-dimensional model to be enlarged, which is generated by computer modeling, and its main scene The parameters of the camera are known, combined with figure 1 , including the following steps:
[0028] (1) Initialization:
[0029] (1a) Create a rendering texture RTT by creating a rendering texture object;
[0030] (1b) creating a magnifying glass camera for a three-dimensional scene; the magnifying glass camera is a three-dimensional camera of an enlarged three-dimensional scene;
[0031] (1c) Set the magnification ratio f, and calculate the field of view angle FOV of the magnifying glass camera by the following formula:
[0032...
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