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Method for executing game

A game and game rule technology, applied in the field of electronic games, can solve the problems of high energy consumption of terminals and servers, unsuitable for players to play games for a short time, and time-consuming problems, so as to improve the efficiency of a single game and reduce the energy consumption of transmission , the effect of shortening the time

Inactive Publication Date: 2014-11-26
SNAIL GAMES
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  • Summary
  • Abstract
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  • Claims
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AI Technical Summary

Problems solved by technology

Taking the traditional Chinese game "Mahjong" as an example, the conventional logic of playing is to draw a card, play a card, and then other people judge whether it is right or wrong. After switching to the game terminal, every time you draw a card and play a card And the operation of eating and drinking requires the player to click the corresponding button in turn, send information to the server, and wait for further game progress, which takes a lot of time and is inefficient. At the same time, the information is sent and received again and again, and the interaction between the terminal and the server It needs to consume a lot of energy, and it is not suitable for players to play games for a short time.

Method used

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Examples

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Embodiment Construction

[0042] The detailed description of the present invention is mainly presented by programs, steps, logic blocks, processes or other symbolic descriptions, which directly or indirectly simulate the operation of the technical solutions in the present invention. These descriptions and representations herein are used by those skilled in the art to effectively convey the substance of their work to others skilled in the art.

[0043] The term "in one embodiment" or "embodiment" here means that specific features, structures or characteristics related to the embodiment can be included in at least one implementation of the present invention. The appearances of "in one embodiment" or "in another embodiment" in various places in this specification are not necessarily all referring to the same embodiment, nor are separate or selected embodiments mutually exclusive of other embodiments. Furthermore, the order of blocks in a method, flowchart, or functional block diagram representing one or m...

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Abstract

The invention discloses a method for executing a game. The method includes the steps that a request for executing the game is received from a client; after a user is authorized, a related game interface is displayed in the client, and the game interface comprises at least one icon on behalf of the user; when the user is authorized in displayed tiles, at least two new tiles are loaded at one time, the game interface is then updated, and the user receives at least two newly-loaded tiles; whether a decision meets the requirements of a chow tile unit, a pong tile unit, a kong tile unit, a ready hand unit and a win unit is calculated, and corresponding units are respectively executed. According to the method, control time for the game of each time is shortened, efficiency is improved, and energy consumption and use of data traffic are effectively reduced.

Description

technical field [0001] The invention relates to the field of electronic games, in particular to a method for executing games, especially a mahjong game. Background technique [0002] At present, there are mainly three types of game terminals: PC (Personal Computer, personal computer), handheld devices (such as smart phones, IPAD tablet computers) and interactive TVs. Among them, games on handheld devices are becoming more and more popular with the development of 3G and 4G networks. The more popular it is, the more computer game time is gradually robbed. This is due to portability and mobility, which can better meet the needs of users to play games anytime and anywhere. Users use the time of queuing and waiting for cars to play games and pass the time. [0003] Gamers play games sometimes just to enjoy the results of the game and to pass the addiction, which requires the game to be short and speed up the game process, especially when there is only a short period of free time....

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/48A63F13/537A63F13/33A63F9/20
Inventor 石海
Owner SNAIL GAMES
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