Virtual reality head-mounted device based on Unity3D engine

A head-mounted device and virtual reality technology, which is applied in the field of virtual reality, can solve the problems of user dizziness, difficult user stereoscopic effect, virtual reality display blur effect and accuracy difficult to meet the required requirements, and achieve the effect of overcoming the blur effect

Inactive Publication Date: 2014-12-24
DONGHUA UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, based on the existing technology and structure of the device, it is difficult to make the user have a good three-dimensional sense, and it is easy to cause the user to feel dizzy.

Method used

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  • Virtual reality head-mounted device based on Unity3D engine
  • Virtual reality head-mounted device based on Unity3D engine
  • Virtual reality head-mounted device based on Unity3D engine

Examples

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Embodiment Construction

[0012] Below in conjunction with specific embodiment, further illustrate the present invention. It should be understood that these examples are only used to illustrate the present invention and are not intended to limit the scope of the present invention. In addition, it should be understood that after reading the teachings of the present invention, those skilled in the art can make various changes or modifications to the present invention, and these equivalent forms also fall within the scope defined by the appended claims of the present application.

[0013] Embodiments of the present invention relate to a virtual reality head-mounted device based on a Unity3D engine, comprising a cuboid shell, a display screen is fixed inside the cuboid shell, and the display screen displays pictures obtained by two cameras through a computer; the display The opposite side of the screen has a double-hole structure, and a lens for focusing is placed in the double-hole structure. The computer...

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Abstract

The invention relates to a virtual reality head-mounted device based on a Unity3D engine. The virtual reality head-mounted device based on the Unity3D engine comprises a rectangular solid shell, wherein a display screen is fixed in the rectangular solid shell and displays pictures obtained by two cameras through a computer, the side, opposite to the display screen, of the device is of a dual-hole structure, lenses used for focusing are placed in the dual-hole structure, and the Unity3D engine is adopted for the computer so that the pictures displayed on the display screen can generate binocular tube type distortion which counteracts distortion generated by the lenses. According to the virtual reality head-mounted device based on the Unity3D engine, the blur effect of the pictures is eliminated due to the powerful software function of the Unity3D engine, and the requirement of a user is greatly met.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a virtual reality head-mounted device based on a Unity3D engine. Background technique [0002] At present, in the existing virtual reality equipment, different images generated by the user's binocular stereo vision are displayed on different monitors, and one eye can only see odd frames of images, and the other eye can only see For even-numbered frame images, the difference between odd and even frames, that is, parallax, produces a three-dimensional effect. However, based on the existing technology and structure of the device, it is difficult to make the user have a good three-dimensional sense, and it is easy to cause the user to feel dizzy. These are all due to the blurring effect and accuracy of the virtual reality display. It is difficult to meet the required requirements, so that the user cannot experience better experience. Contents of the invention [0003] The...

Claims

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Application Information

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IPC IPC(8): G06T15/00G06F9/44
Inventor 沈冰龚涛龙恺曹伟东赵鹏郑华科
Owner DONGHUA UNIV
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