Network game-based learning system and method

A technology of games and learning theory, applied in the field of online game-based learning systems, which can solve problems such as stagnation and lack of research

Inactive Publication Date: 2015-05-27
ZHENJIANG RUNXIN TECH INFORMATION
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

As a new way of learning, educational games have been recognized by the society. Many foreign studies have also proved that educational games can promote the occurrence of learning transfer. However, domestic research on learning transfer is still stagnant in theoretical research and application. , the research related to the use of technology to support the realization of learning transfer is still relatively scarce

Method used

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Embodiment Construction

[0008] Participants in the game include students and teachers. The main activities of students include entering the game situation, choosing related tasks, discovering problems, conducting independent learning and cooperative learning, solving problems, and reflecting. The main activities of the teacher include presenting resources, supervising the game process, providing help and coaching, and making evaluations.

[0009] The user module is mainly responsible for the management of the system, and the students complete the registration in this module. The game part of gamification learning mainly occurs in the game module, mainly through the design and management of various game resources to guide students to carry out activities such as independent exploration and problem solving. The learning module is a supplement to the game module, which can be divided into four parts: cognitive module, learning resource module, communication module and evaluation.

[0010] In the onlin...

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Abstract

Related concepts involved in the research of network game-based learning are defined, the concept of and factors influencing network game-based learning are analyzed in details, and a theoretical support is provided for the design and development of the research on the basis of a game-based learning theory. A teaching design framework of a network game-based learning system is constructed according to the analysis of the game-based learning theory and based on the specific requirements of game development. On the basis of constructing a software design model of the network game-based learning system, the network game-based learning system is further refined and an appropriate game model is selected though demand analysis, and the model is subdivided into different modules according to different functions for separate construction. The distance problem closely related to the actual life is chosen, specific teaching design is carried out based on the real life, and examples are developed by the game development software.

Description

technical field [0001] System and method for online game-based learning Background technique [0002] Gamification transfer learning ability is an important learning ability, and it is also one of the focuses in the field of education. However, traditional teaching methods in school education limit the learning and transfer of intellectual skills to teaching based on symbolic representations, making learning difficult. Move to a wide range of contexts. The advent of educational games has opened up new avenues for solving the difficult problem of transfer. In the field of education, as a new learning method, gamification learning has been widely used to solve many educational problems. Educational games have a powerful simulation function, and students can achieve a wide transfer of intellectual skills when they use intellectual skills to play games and solve problems. Therefore, designing an educational game to achieve the purpose of promoting the transfer of students' in...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B5/14
CPCG09B5/14
Inventor 邵永松
Owner ZHENJIANG RUNXIN TECH INFORMATION
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