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Network game data transmission method

A technology of online game data and transmission method, which is applied in the field of online game data transmission, can solve problems affecting user game experience, long game response delay, slow data transmission rate, etc., to speed up data transmission rate, reduce transmission times, Reduce the effect of short response delay

Inactive Publication Date: 2015-08-05
四川天上友嘉网络科技有限公司
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, when using this data transmission method, since the network message data generated each time needs to be transmitted, the data to be transmitted is large and the number of times is large, which in turn occupies a lot of network resources, resulting in slow data transmission rate and delayed game response. The duration will affect the user's game experience

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Embodiment Construction

[0011] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0012] see figure 1 , is a schematic flowchart of a method for transmitting online game data according to an embodiment of the present invention. The transmission method of the online game data of the present embodiment comprises the following steps:

[0013] S1: Put the network message data generated by the user during the game operation into the message sending queue.

[0014] Among them, the network message data generated by the user during the game opera...

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Abstract

The invention provides a network game data transmission method comprising the following steps: S1, putting network message data generated by game operation of a user in a message sending queue; S2, judging whether the amount of network message data in the message sending queue reaches a predetermined threshold or not in a set time interval, executing step S3 if the amount of network message data in the message sending queue reaches the predetermined threshold, and repeating step S1 if the amount of network message data in the message sending queue does not reach the predetermined threshold; S3, judging whether there is network message data of the same type in the message sending queue, executing step S4 if whether there is network message data of the same type in the message sending queue, and executing step S5 if whether there is no network message data of the same type in the message sending queue; S4, sending the network message data to a game server; and S5, merging network message data of the same type, and sending the merged network message data to the game server. By adopting the method, the transmission efficiency of network game data can be increased.

Description

technical field [0001] The invention relates to the technical field of network applications, in particular to a method for transmitting network game data. Background technique [0002] With the development of network technology, the game industry has developed rapidly. When users play online games, the types of networks used by each user may be different. For example, some players may use a wired network, some players may use a wireless network, some players may use telecommunications broadband, and some players may use Netcom broadband. , so it will lead to differences in network speed, which will cause the transmission of online game data to occupy different network resources. [0003] At present, in online games, the TCP protocol is generally used to complete data transmission, and the network message data generated by the user's game operation is sent to the game server. The specific method of the TCP protocol is that each network message data is transmitted sequential...

Claims

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Application Information

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IPC IPC(8): H04L29/06A63F13/30A63F13/40
CPCA63F2300/40A63F2300/60H04L67/131
Inventor 刘自明何啸威
Owner 四川天上友嘉网络科技有限公司