Push method, device and system of game gift bag

A technology for pushing devices and gift packages, applied in transmission systems, commerce, instruments, etc., can solve problems such as inconvenient purchasing methods, inflexible setting of in-app purchase trigger points, and poor user experience.

Active Publication Date: 2015-11-11
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, there are deficiencies in the current push solutions. For the first solution, users need to enter the mall to spend extra time to purchase the required materials. If there are many types of game value-added props that are required at the same time, it may take a lot of time , the purchase method is not convenient enough; for the second solution, due to the inflexible setting of the in-app purchase trigger point and the lack of different gift package push schemes for users of different consumption levels, the user experience is not good and cannot meet the needs of different users

Method used

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  • Push method, device and system of game gift bag
  • Push method, device and system of game gift bag
  • Push method, device and system of game gift bag

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Embodiment Construction

[0082] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0083] The embodiment of the present invention discloses a game gift package push method, device and system, which can implement different gift package push schemes for different users, thereby improving the user's game experience. Each will be described in detail below.

[0084] see figure 1 , figure 1 It is a flow chart of the game gift package pushing method disclosed in the first embodiment of the present invention. in, figure 1 The described game gift...

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Abstract

The invention discloses a push method of game gift bag. The method comprises the following steps of acquiring a historic behavior of an in-game user collected by a game server, and generating a user portrait of a user according to the historic behavior; configuring a group of configuration information for the user portrait according to a preset data sheet; receiving a current user behavior transmitted by the game server, and acquiring a push probability corresponding to the current user behavior after confirming that the current user behavior is matched with a behavior to be monitored; judging whether the gift bag needs to be pushed according to the push probability, and generating the gift bag according to the current user behavior and the identification of the push gift bag after confirming that the gift bad needs to be pushed; pushing the gift bag to the game server, so that the game server can transmit the gift bag to a user terminal of the user. The invention further discloses a push device and system of the game gift bag. The embodiment of the invention can set corresponding gift bag push schemes according to the consumption habits and consumption abilities of different users, and satisfy the game requirements of different users.

Description

technical field [0001] The present invention relates to the field of game value-added services, in particular to a method, device and system for pushing game gift packages. Background technique [0002] The sale of game value-added items is one of the main sources of revenue for game developers, and the reasonable design and promotion of game value-added items can also improve the user experience of game players. There are currently two push schemes for game value-added props: one is to set up a mall in the game, and users can choose to purchase the game value-added props they need by entering the mall; the other is to set trigger points for in-app purchases in the game. When the in-app purchase trigger point is triggered, the game server will push a game value-added item package to the user. [0003] However, there are deficiencies in the current push solutions. For the first solution, users need to enter the mall to spend extra time to purchase the required materials. If ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08G06Q30/02
CPCG06Q30/0255H04L67/55
Inventor 申文迪虞凯王珺
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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