Interactive whack-a-mole game machine

A mouse and toy technology, applied in entertainment, toys, etc., can solve the problems of few toys, inconvenience, etc.

Inactive Publication Date: 2015-12-23
NANJING BIRCHEN INDAL DESIGN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] There are many whack-a-mole toys on the market, but there are few such interactive toys. The design of this toy reminds people of the usual way of playing whack-a-mole. designed this toy
Many whack-a-mole toys are large and inconvenient to use, and ordinary families will not buy them at will

Method used

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  • Interactive whack-a-mole game machine
  • Interactive whack-a-mole game machine
  • Interactive whack-a-mole game machine

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0008] The present invention will be further described below in conjunction with the accompanying drawings and specific implementation.

[0009] to combine figure 1 The back of the gopher (2) is the start button (1). When the start button (1) is pressed, the light button (3) on the front of the gopher will light up. When the opponent does not press a start button, the light will always be on. During this time, you can press Light Up Button Score The light up button is on the base (6) and on the groove (5).

[0010] to combine figure 1 image 3 There is a scoreboard (4) on the gopher (2), and there is a light (8) inside the light-emitting button. When the opposite start button is pressed, the corresponding light will light up. At this time, the sensor (9) in the toy base will let the score Plates (4) count. All light buttons are on the circuit board (7), and all electricity is accomplished by wires (10). There is a battery slot (11) at the bottom of the base, which can be ...

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PUM

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Abstract

The invention relates to a toy, in particular to an interactive whack-a-mole toy. One end of the toy is provided with buttons with lamps, and the other end of the toy is provided with buttons; when one person presses one button at one end, the opposite corresponding large button with one lamp lights, at this time, you need to quickly press the lamp lighting button depending on your reaction ability before the opponent presses the next button, the opposite lamp lighting button always lights as long as the opponent does not press the next button, if the lamp lighting button is pressed in this time period, a score is recorded, and the score is recorded on three shrewmice arranged in the middle of the toy through a build-in induction device of the toy; one of the shrewmice plays a score recording role, and another shrewmouse blocks the button sight line to prevent cheating.

Description

Technical field: [0001] The invention relates to a toy, which is an interactive whack-a-mole toy. Background technique: [0002] There are many whack-a-mole toys on the market, but there are few such interactive toys. The design of this toy is related to the way people usually like to play the palm of the hand to see who reacts quickly, so it combines the whack-a-mole game. designed this toy. Many whack-a-mole toys are large and inconvenient to use, and ordinary families will not buy them at will. Invention content: [0003] The invention mainly includes a base, a switch, a lamp, a circuit board, a battery slot, electric wires and buttons. The above-mentioned interactive whack-a-mole toy is characterized in that: when a person presses a button on one end, the corresponding large button with a light will light up. Quickly press the light-on button at the right time, as long as the opponent does not press a button, the light-on button opposite will remain on, and one poin...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63H33/00
Inventor 孔德权
Owner NANJING BIRCHEN INDAL DESIGN
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