Simulation and rendering method of real-time sea system
A marine and seawater technology, applied in the processing of 3D images, image data processing, instruments, etc., can solve problems such as rough underwater effects, 3D games that do not fully reflect the natural scene, unable to walk into the water or even into the water, etc. , to achieve a variety of underwater effects
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[0041] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described herein are only used to illustrate and explain the present invention, but not to limit the present invention.
[0042] figure 1 For the simulation and rendering method flow chart of the real-time marine system according to the present invention, the following will refer to figure 1 , the flow chart of the simulation and rendering method of the real-time marine system of the present invention is described in detail.
[0043] First, in step 101, in the vertex shader of the graphics card, the screen space is equally divided into several meshes according to the following formula.
[0044] float3PosIn=float3(vPos.x*WidthScale, vPos.y*HeightScale, 1.0f);
[0045] float4PosScreen = float4(PosIn, 1.0f);
[0046] In step 102, the grid of the screen space is projected onto the sea level of the w...
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