Simulation and rendering method of real-time sea system
A marine and seawater technology, applied in the processing of 3D images, image data processing, instruments, etc., can solve problems such as rough underwater effects, 3D games that do not fully reflect the natural scene, unable to walk into the water or even into the water, etc. , to achieve a variety of underwater effects
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[0041] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0042] figure 1 It is a flow chart of the simulation and rendering method of the real-time ocean system according to the present invention, which will be referred to below figure 1 , the flow chart of the simulation and rendering method of the real-time ocean system of the present invention is described in detail.
[0043] First, in step 101, in the vertex shader of the graphics card, the screen space is equally divided into several grids according to the following formula.
[0044] float3PosIn = float3(vPos.x*WidthScale, vPos.y*HeightScale, 1.0f);
[0045] float4PosScreen = float4(PosIn, 1.0f);
[0046] In step 102, the grid in the screen space is projected onto...
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