Camera system capable of loading map elements in real time
A technology of textures and elements, applied in the field of camera systems that load texture elements in real time, can solve the problems of cumbersome operations, users' inability to preview and select the location of textures, etc.
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Embodiment 1
[0022] Such as figure 1 As shown, a camera system for loading map elements in real time, the system includes:
[0023] The photo preview area is used to display the content of the camera viewfinder in real time;
[0024] Texture mask layer, used to load texture elements;
[0025] The texture mask layer is covered above the photo preview area, and responds to click selection or editing events of texture elements;
[0026] A photo generating unit, configured to generate photos with texture elements;
[0027] When a photo event is triggered, the texture mask layer records the size and position data of the current texture element, and feeds back to the photo generation unit;
[0028] The photo generation unit uses the camera interface to obtain the image data of the current photo preview area and loads it into the memory to become a bitmap object;
[0029] The photo generation unit synthesizes the texture element and the bitmap object into an image according to the size and po...
Embodiment 2
[0032] This embodiment provides a camera system based on an Android system for real-time loading of map elements, the system comprising:
[0033] The photo preview area is used to display the content of the camera viewfinder in real time;
[0034] The texture mask layer is used to load texture elements, and the texture elements are in png image format;
[0035] The texture mask layer is an ImageView control, and the texture texture mask layer covers the top of the photo preview area, and responds to the click selection or editing event of the texture element; the texture texture mask layer is provided with a texture selection list, and the texture selection list is preset. A variety of texture elements are set for the user to choose, and the texture selection list uses the ListView control to display the texture elements, and responds to the user's click to select the texture element event; the editing events that the texture mask layer responds to include moving events, scali...
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