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Method and device for game community recommendation

A game and community technology, applied in the field of communication, can solve the problem of low success rate of users to be recommended

Active Publication Date: 2019-04-26
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The technical problem to be solved by the present invention is to provide a game community recommendation method and device, which can comprehensively consider various attributes of users to be recommended and game communities, and calculate the game community recommendation rules set in advance using statistical algorithms based on a large number of samples. The probability of recommended users successfully joining the game community solves the problem of low success rate of recommended users joining the game community due to only considering a single attribute

Method used

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  • Method and device for game community recommendation
  • Method and device for game community recommendation
  • Method and device for game community recommendation

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0057] figure 1 It is a flow chart of Embodiment 1 of a method recommended by a game community in the present invention. The method includes:

[0058] Step 101: Preset game community recommendation rules.

[0059] After the game user logs in the game software, in order to better communicate with other game users who have registered the game software, the game user will apply to join the game community of the game software. When a game user requests to join a game community, if the administrator of the game community accepts the request of the game user, the game user successfully joins the game community; if the administrator of the game community rejects the request of the game user, the game User failed to join the game community.

[0060] When setting the game community recommendation rules, first obtain a large number of training samples, which include a large number of game users and game communities. The event that a game user successfully joins a game community in the...

Embodiment 2

[0085] figure 2 It is a flow chart of Embodiment 2 of a method recommended by a game community in the present invention. Compared with Embodiment 1, Embodiment 2 uses user attributes and community attributes to pre-set game community recommendation rules. The method includes:

[0086] Step 201: Obtain multiple positive samples and multiple negative samples.

[0087] As described in Embodiment 1, a large number of training samples are established, including a large number of game users and game communities, and the event that a game user successfully joins a game community in the training sample is regarded as a positive sample, and the event that a game user does not join is regarded as a positive sample. Events in the game community are regarded as a negative sample.

[0088] Step 202: Extract the user attributes of game users in each positive sample as successful user attributes, extract the community attributes of game communities in each positive sample as successful com...

Embodiment 3

[0154] image 3 It is a flow chart of Embodiment 3 of a game community recommendation method of the present invention. Compared with Embodiment 1, Embodiment 3 uses user attributes, community attributes, and analysis attributes to pre-set game community recommendation rules. The method includes:

[0155] Step 301: Obtain multiple positive samples and multiple negative samples.

[0156] Step 302: Extract the user attributes of the game users in each positive sample as successful user attributes, extract the community attributes of the game community in each positive sample as successful community attributes, and extract the user attributes of game users in each negative sample as Failed user attributes, extracting the community attributes of the game community in each negative sample as failed community attributes.

[0157] Step 301 is similar to step 201 in the second embodiment, step 302 is similar to the step 202 in the second embodiment, refer to the description of the sec...

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Abstract

The invention provides a method and a device for recommending a game community. The method comprises: when recommending a game community to a to-be-recommended user, comprehensively considering user attribute of the to-be-recommended user and the community attribute of each game community, the user attribute and the community attribute including a plurality of types of attributes, using a game community recommendation rule which is preset by using a statistics method according to large number of samples to calculate the probability that the to-be-recommended user successfully joins each game community, and comprehensively considering various kinds of attributes of the to-be-recommended user and the game community. The method solves a problem that success rate of a user to join a game community is low caused by considering a single attribute to recommend the game community to the user, and improves the success rate of the to-be-recommended user to successfully join the recommended game community.

Description

technical field [0001] The invention relates to the field of communication technology, in particular to a method and device for game community recommendation. Background technique [0002] With the development of network technology, online games have become one of the main ways of leisure and entertainment for people. Online games use the Internet as the transmission medium, use the game operator's server and the user's computer as the processing terminal, and use the game client software as the information interaction window for online games. In order to increase the activity of game users and increase the social fun of game users in online games, game operators also provide game users with game communities, such as: Game CF Team, QQ Speed ​​Team, and Monkey Island Game Forum. [0003] Generally, the same online game has many game communities, and game users can choose to join any one or more game communities to communicate with other game users in the game communities. T...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F16/9535G06Q50/00
Inventor 吴志坚邓大付孙龙君崔晓春
Owner TENCENT TECH (SHENZHEN) CO LTD