Game AOI synchronization method
A technology for games and game scenes, applied in the field of game development, can solve problems such as small screens, freezes, and unsmooth games, and achieve the effects of improving synchronization efficiency, improving fluency, and enhancing experience
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[0038] The present invention is described in detail below in conjunction with accompanying drawing:
[0039] The present invention provides a game AOI synchronization method, comprising the following steps:
[0040] S1, the game server divides the entire game scene into several identical areas, and each area is called a grid;
[0041] Wherein, the shape of the grid can be a rectangular area or a regular polygonal area, such as a regular triangle, a square, or a regular hexagon, and the specific division method can be flexibly adjusted according to actual needs. In addition, the grid division granularity of the game scene is also flexibly adjusted according to actual needs. Usually, the main factors affecting the division granularity include: synchronization accuracy and the screen side length value of the game client; if the synchronization accuracy is higher, the division granularity The finer it is, the shorter the grid side length is; if the screen is smaller, the finer th...
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