Virtual dynamic field depth change processing method with human eye focusing simulation

A processing method and depth-of-field technology, applied in optical components, instruments, optics, etc., can solve problems such as reducing user experience and not providing dynamic depth-of-field perception, and achieve the effect of improving immersive experience

Inactive Publication Date: 2016-12-21
杭州映墨科技有限公司
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AI Technical Summary

Problems solved by technology

However, the existing virtual reality head-mounted display does not provide the function of dynamic depth perception, and the image presented to the human eye is clear regardless of the distance, which greatly reduces the user experience.

Method used

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  • Virtual dynamic field depth change processing method with human eye focusing simulation
  • Virtual dynamic field depth change processing method with human eye focusing simulation
  • Virtual dynamic field depth change processing method with human eye focusing simulation

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Embodiment Construction

[0048] The technical solution of the present invention will be further described in detail below in conjunction with the accompanying drawings and implementation technology, and the following embodiments do not constitute a limitation to the present invention.

[0049] The embodiment of the present invention and its implementation process are as follows:

[0050] 1) In human-use virtual reality equipment, the Unity3D engine is used as the display software of the three-dimensional scene, the virtual scene picture is displayed on the display of the virtual reality equipment, and the internal parameter parameters of the virtual lens are preset (aperture size is 0.3, lens focal length 35mm) , The display refresh rate is 60Hz. An eye-tracking device is installed directly in front of the human eyes, and the eye-tracking device can be located near the top of the display screen, and the gaze position information of the eyes of both eyes can be obtained in real time through the eye-tracking...

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Abstract

The invention discloses a virtual dynamic field depth change processing method with human eye focusing simulation. Staring positions of eyeballs of two eyes in a virtual reality scene are obtained; according to the staring positions of eyeballs of two eyes, each frame of image in the virtual reality scene is processed in real time to obtain an expected focusing distance between a virtual staring object and a virtual lens under a current frame; calculation is carried out based on the expected focusing distance and an internal reference parameter of the virtual lens, thereby obtaining a dispersion circle radius; on the basis of the dispersion circle radius, a blurring effect is constructed; and the blurring effect is superposed on a current frame of an original virtual reality scene for displaying, thereby completing field depth change processing. According to the invention, the focusing distance of the user eyes of the head-mounted displays can be monitored dynamically and thus the dispersion circle radius can be calculated in real time; the special blurring effect is added on the original image and thus the depth-of-field effect of object observation by human eyes in real life can be simulated effectively, so that the immersive experience of the user can be improved substantially.

Description

Technical field [0001] The invention relates to a graphic image processing method, in particular to a virtual dynamic depth-of-field change processing method simulating human eye focusing, and is suitable for display screens or virtual reality equipment. Background technique [0002] With the development of hardware technology and software technology, virtual reality head-mounted displays (HMDs) technology has begun to spread to consumers, and has become the preferred device for simulating immersive experiences. In an immersive experience, maximizing the simulation and restoration of the way the human eye observes things in real life is the key to improving the user experience of virtual reality headsets. [0003] In real life, the human eye has a depth of field effect when observing things, that is, only objects within a certain range before and after the focus point can form a clear image in the human eye, and objects that are too far or too close to the focus point of the human ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01
CPCG02B27/017G02B2027/0127G02B2027/014
Inventor 王欣捷罗浩蔡志刚
Owner 杭州映墨科技有限公司
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