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Mobile client motion sensing game generating method

A mobile client-side somatosensory technology, which is applied in the direction of animation production, program loading/starting, user/computer interaction input/output, etc. It can solve operations limited to hands or even fingers, complexity, single operation mode, etc. question

Inactive Publication Date: 2017-01-04
深圳市爱康伟业智能科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Five or six years ago, smartphones were not a must-have thing for everyone, and the Internet and application technology of mobile phones also stayed on simple Internet access and built-in applications. Nowadays, everyone may have more than one smart terminal in their hands. The rapid popularization of mobile devices has made mobile clients more and more popular. However, games on mobile clients have also become a way for people to entertain anytime and anywhere. Traditional mobile client games are based on touch screens and sensors. It is to give users a gaming experience by sliding, shaking, touching and other multi-point or multiple combinations of operations. However, the game operation is limited to the operation of the hand or even the finger. However, the mobile client game of body operation and motion operation is A more complex game that is not limited to the hands
[0003] Traditional mobile client games are based on touch screens and sensors, and the operation mode is single, limited to hand operations. Sitting and standing games for a long time may easily lead to visual fatigue. Traditional mobile clients only provide simple functional services such as entertainment, and cannot be compared with Combining sports, the mobile client somatosensory game combines sports and games. It not only provides entertainment and other basic game function services, but also allows other parts of the body to move in complex operation modes, and combines hardware equipment to collect records. Game and sports data, analysis of walking, running, jumping, kicking and various sports postures, intelligent recognition and sophisticated algorithm analysis, through a large amount of sports data to professionally manage sports and health management of your own body, the mobile client's somatosensory games are in addition to sports In addition to health management, you can also share and compete with your friends. Daily running data, running mileage, calorie consumption, and game scores obtained from sports and other related game sports data can be shared and competed with your friends

Method used

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Embodiment Construction

[0030] The implementation of the present invention will be described in detail below in conjunction with the accompanying drawings and examples, so as to fully understand and implement the process of how to apply technical means to solve technical problems and achieve technical effects in the present invention. It should be noted that, as long as there is no conflict, each embodiment and each feature in each embodiment of the present invention can be combined with each other, and the formed technical solutions are all within the protection scope of the present invention.

[0031] In addition, the steps shown in the flow diagrams of the figures may be performed in a computer system, such as a set of computer-executable instructions, and, although a logical order is shown in the flow diagrams, in some cases, the sequence may be different. The steps shown or described are performed in the order herein.

[0032] Such as figure 1 with 2 As shown, a mobile client somatosensory gam...

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Abstract

The invention discloses a mobile client motion sensing game generating method. The method includes the steps of firstly, establishing web-view communication between a mobile client APP and an HTML5 game main program; secondly, obtaining user motion postures dynamically captured in real time and user motion data collected by intelligent hardware through a three-axis acceleration sensor and a three-axis gyroscope by means of Bluetooth; thirdly, sending a corresponding instruction to the intelligent hardware, transmitting data to a mobile client in real time by means of the hardware through the instruction, and filtering out game related data and motion data by means of the mobile client through a recognition algorithm; fourthly, establishing web-view communication between the mobile client APP and the HTML5 game main program again; fifthly, achieving a corresponding game process on the HTML5 game main program, and finally conducting algorithm analysis and storage on the motion data through the mobile client.

Description

technical field [0001] The invention belongs to a method for generating a mobile client somatosensory game. Background technique [0002] Technology has changed the world and our way of life. Five or six years ago, smartphones were not a must-have thing for everyone, and the Internet and application technology of mobile phones also stayed on simple Internet access and built-in applications. Nowadays, everyone may have more than one smart terminal in their hands. The rapid popularization of mobile devices has made mobile clients more and more popular. However, games on mobile clients have also become a way for people to entertain anytime and anywhere. Traditional mobile client games are based on touch screens and sensors. It is to give users a gaming experience by sliding, shaking, touching and other multi-point or multiple combinations of operations. However, the game operation is limited to the operation of the hand or even the finger. However, the mobile client game of bo...

Claims

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Application Information

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IPC IPC(8): G06F3/01G06F9/445G06T13/40G06T13/80
CPCG06F3/011G06F9/44521G06T13/40G06T13/80
Inventor 陈辉黄伟
Owner 深圳市爱康伟业智能科技有限公司