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Apparatus and method for communicating with clients

A client-side and behavioral technology, applied in the field of communication, can solve problems such as delays, sequential logic errors, inability to correctly judge and respond to multi-person networking activities, etc.

Active Publication Date: 2021-04-09
NUBIA TECHNOLOGY CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Update packages take a certain amount of time to travel between client and server, which means that client time is always lagged behind server time
In addition, there is also a delay when the client's input data is returned to the server, so the server delays processing user commands
[0006] The network latency of each client is different, and the time difference between these clients and the server causes logical problems
The asynchronous delay in the process of multiplayer networking leads to logic errors when the server processes instructions from the client, so that the server cannot correctly judge and respond to multiplayer networking activities

Method used

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  • Apparatus and method for communicating with clients
  • Apparatus and method for communicating with clients
  • Apparatus and method for communicating with clients

Examples

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Embodiment Construction

[0027] It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0028] like figure 1 As shown, an embodiment of the present invention provides a device for communicating with a client, and the device of this embodiment is located at the server end, and is used for interacting with multiple clients participating in networking activities. The device of this embodiment includes:

[0029] The delay detection module 110 detects the delay time between multiple clients corresponding to the same networking behavior.

[0030] In this embodiment, there is no restriction on the type of networking activity, for example, it may be a real-time battle game with multi-person networking, or a communication conference in which multi-person networking participates; in this embodiment, there is no restriction on the type of client, Specifically, it may be a mobile phone, a tablet computer, and the ...

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Abstract

The invention discloses a device and method for communicating with a client. The device includes: a delay detection module, which detects the delay time between multiple clients corresponding to the same networking behavior; Calculate the upload time corresponding to the upload data of multiple clients; the data generation module generates the data to be sent according to the upload time corresponding to the upload data; the data sending module sends the data to multiple clients. According to the present invention, after receiving the data uploaded by multiple clients participating in the same network, the time of data uploaded by the clients is corrected according to the delays of the multiple clients, so that the data can be processed according to the correct sequence of time, thereby obtaining The obtained result data is distributed to multiple clients. It can be seen that the technical solution of the present invention is suitable for application to the server, which is beneficial for the server to respond correctly and timely to the networking activities participated by multiple clients.

Description

technical field [0001] The present invention relates to the technical field of communication, in particular to a device and method for communicating with a client. Background technique [0002] With the development of the Internet, users are increasingly interacting with each other, and users have higher and higher requirements for network synchronization, especially in some real-time battle games. In fast-paced action games, the delay seriously affects the user experience, and the delay in the process of multiplayer networking may even lead to errors in game judgment. [0003] Multiplayer networking usually uses a "client-server" network architecture. Usually, a server is a dedicated host or host group to implement functions such as command reception, rule judgment, and input processing. Different users use different clients, and the client is mainly used to receive user instructions and analyze and display the processing results of the server. [0004] The client and ser...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/08H04L12/26H04L12/927H04L47/80
CPCH04L43/0852H04L47/80H04L67/62
Inventor 李成
Owner NUBIA TECHNOLOGY CO LTD
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