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Method for achieving compatibility with different Cocos2d-x versions

A technology consisting of versions and versions, applied in the field of mobile game engines, can solve problems such as high technical difficulty, high error rate, and poor stability, and achieve the effects of avoiding incompatibility, enhancing stability, and reducing technical thresholds and error rates

Active Publication Date: 2017-06-09
XIAMEN YAJI SOFTWARE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The present invention provides a method compatible with different Cocos 2d-x versions to solve the problems of high technical difficulty, complicated operation, high error rate and poor stability in the prior art when compatible with different Cocos 2d-x versions

Method used

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  • Method for achieving compatibility with different Cocos2d-x versions
  • Method for achieving compatibility with different Cocos2d-x versions

Examples

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Embodiment 1

[0052] In Example 1, to upgrade the version of Cocos 2d-x in the complete project, the following method can also be used:

[0053] Cocos Framework comes with a command-line tool Console. In Cocos 2d-x 3.6 and later versions, the command-line tool Console provides the upgrade command. After executing this command, the command line tool Console will also upgrade the version of Cocos 2d-x in the complete project, that is: first create a new project with the same name in another location, and then copy the engine library file in the new project with the same name to the original under the project directory.

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Abstract

The invention discloses a method for achieving compatibility with different Cocos2d-x versions. The method has the advantages as follows: firstly, through acquisition of all the Cocos2d-x versions compatible with a project and a Cocos editor, Cocos2d-x which can be used by the project and the Cocos editor is controlled, so that the problem of Cocos2d-x version incompatibility during project development is avoided and the stability of the project is enhanced; secondly, a method for automatically upgrading the Cocos2d-x versions is given, and automatic upgrading of the Cocos2d-x version is achieved by invoking an engine library provided by a service class, so that cumbersomeness of manual replacement of an engine file is eliminated, and the technical threshold and the error rate are reduced.

Description

technical field [0001] The invention relates to the technical field of mobile phone game engines, in particular to a method compatible with different Cocos2d-x versions. Background technique [0002] Cocos 2d-x is a 2D mobile game engine that supports multiple platforms. Using Cocos 2d-x for development can easily build and run projects in operating systems such as iOS, Android, and Blackberry. [0003] Cocos 2d-x has different versions, so in the process of developing games, you will face the problem of engine version management, such as creating projects based on different engine versions, upgrading the engine version of existing projects, etc. At the same time, because there are many differences between different engine versions, it is also necessary to consider the compatibility issues between the engine version, the current project, and the editor used when using it. [0004] The existing technology needs to manually replace the engine file to manage the Cocos 2d-x ver...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/44G06F9/445
CPCG06F8/65G06F8/71
Inventor 陈昊芝刘冠群张晓龙谢鑫范力张成刘北辰刘关强朱亮郭建强肖峰张东猛韩东涛郭伦昊
Owner XIAMEN YAJI SOFTWARE