Anomaly detection method and device for MMORPGs
An anomaly detection and game technology, applied in the field of anomaly detection, can solve the problems of inaccurate identification, easy failure of detection methods, and manual work.
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[0067] An anomaly detection method for MMORPGs games, specifically:
[0068] 1. Construct a fixed-length timing vector
[0069] According to the vector construction method described before, the original log has been discretized at four levels: event level, user-level, user-level, and column-normalized user-level, so as to convert unstructured data into structured and aligned fixed-length timing vector.
[0070] Phase 1: Raw log discretization, event e i =(u,t,m,p). Each operation of the player in the game is mapped to a point in the four-dimensional space of "player id-time stamp-operation id-parameter". The data in the original log exists in the form of unstructured text, and the introduction of quadruples can provide a structured abstraction of the smallest actions of the player.
[0071] Phase 2: Aggregate events by player to get player operation sequence (u j ,{e i} j ), that is, player u j and its event trajectory {e of length i i} j . Since the original logs a...
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