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Target object locking method, device and electronic equipment in game scene

A target object and game scene technology, which is applied in the field of target object locking methods, devices and electronic equipment, can solve the problems of increasing the time for users to lock objects, and achieve the effect of reducing the time for locking objects and having a large fault tolerance range

Active Publication Date: 2019-04-26
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In view of this, the present invention provides a target object locking method, device and electronic equipment in a game scene to overcome the need for the user to repeatedly adjust the position of the rocker in the process of accurately locking the object in the prior art, which increases the user's The problem of locking the time of the object

Method used

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  • Target object locking method, device and electronic equipment in game scene
  • Target object locking method, device and electronic equipment in game scene
  • Target object locking method, device and electronic equipment in game scene

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Embodiment Construction

[0037] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0038] The target object locking method in the game scene provided by the embodiment of the present invention can be applied to various types of APPs, for example, game APPs such as MOBA (for example, the strongest NBA game) and sports actions. The electronic device installed with the APP of the above type has the functions shown in the target object locking method in the game scene.

[0039] Such as figure 2 Shown is a structural diagram of an electronic de...

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Abstract

The present invention provides a target object locking method, device and electronic equipment in a game scene, which determines at least one object to be applied corresponding to the skill currently triggered by the terminal; generates sub-objects corresponding to the number of at least one object to be applied in the active area of ​​the joystick Area: From at least one sub-area, determine the target sub-area indicated by the joystick corresponding to the skill. The object to be applied corresponding to the target sub-region is determined as the target object. Since each sub-area includes a plurality of positions indicating different directions, and the positions indicating different directions included in each sub-area correspond to the corresponding object to be applied, therefore, the user locks the target object through the terminal , you can drag the joystick to any position in the target sub-area, without precisely dragging it to the position indicating the direction of the target object, so the range of error tolerance is large. It enables the user to quickly and accurately lock one of the objects to be applied, reducing the time for the user to lock the object.

Description

technical field [0001] The present invention relates to the technical field of data processing, and more specifically relates to a target object locking method, device and electronic equipment in a game scene. Background technique [0002] At present, the application (Application, APP) can implement the function that the user can apply skills to one or more objects (such as people or objects). For example, in MOBA (Multiplayer Online Battle Arena, multiplayer online tactical arena) games, The skills applied to the enemy include: casting spells, etc.; the skills that can be applied in sports action games include: passing the ball, etc. In the process of applying skills to objects, precise locking of objects is the key. [0003] At present, the user can determine the direction of the object through the joystick displayed in the APP, for example, drag the joystick to the position in the active area of ​​the joystick that indicates the direction of the object, and a specific ex...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/55A63F13/42A63F13/822A63F13/812
CPCA63F13/42A63F13/55A63F13/812A63F13/822A63F13/426A63F13/573A63F13/5372A63F13/533G06T11/203
Inventor 潘佳绮陈亚骏
Owner TENCENT TECH (SHENZHEN) CO LTD