Three-dimensional high-precision real-time aiming and trigger simulation method

A simulation method and high-precision technology, applied in sports accessories, instruments, indoor games, etc., can solve the problems of ineffective aiming, slow aiming action, low three-dimensional accuracy, etc., to eliminate jitter, improve aiming accuracy, and wide compatibility. Effect

Active Publication Date: 2018-03-16
BEIJING DULIANG TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] 1) Can only perform two-dimensional operations on the screen;
[0006] 2) The delay is high, the aiming action is obviously slower than the body movement, and the player can clearly perceive the delay;
[0007] 3) The three-dimensional accuracy is low, and it can only be roughly pointed, and cannot be effectively aimed;
[0008] 4) The input function is not compatible. It can only test and operate a small number of games or scenes, and cannot control mainstream games or VR software on the market.

Method used

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  • Three-dimensional high-precision real-time aiming and trigger simulation method
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  • Three-dimensional high-precision real-time aiming and trigger simulation method

Examples

Experimental program
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Effect test

Embodiment 1

[0046] A high-precision aiming and triggering simulation method for xbox and PS shooting video games, comprising:

[0047] 1) if figure 1 As shown, a gun-shaped positioning handle 20 of rigid material held by a single operator 10 is opposite to the display screen 30; eight passive optical capture devices 40 are equidistantly arranged around the field where the operator 10 and the display screen 30 are located; Also set a master control PC 50 for running games and receiving and processing data, the master control PC 50 is provided with a master control chip, written with game format recognition and data conversion programs; all passive optical capture devices 40 are connected to the master control The PC 50 establishes a data connection; the display screen 30 is also electrically connected to the main control PC 50 for displaying the output content of the game operation; as figure 2 As shown, on the gun-shaped positioning handle 20, 6 reflective balls 21 of determined specifi...

Embodiment 2

[0053] A high-precision aiming and triggering simulation method for ordinary PC shooting video games, comprising:

[0054] 1) if image 3 As shown, five operators 10 participate in the game, and each operator 10 holds a positioning handle 20 made of rigid material opposite to the display screen 30; 18 sets of passive Optical capture device 40; a main control PC 50 for running the game and receiving and processing data is also set outside the venue. The main control PC 50 is provided with a main control chip, which is written with game format identification and data conversion programs, and positioning handle identification program and raw data processing program; all passive optical capture devices 40 are all connected with the main control PC 50; the display screen 30 is also electrically connected with the main control PC50 for displaying the output content of the game operation; as Figure 4 As shown, each positioning handle 20 is a handle controlled by both hands, and eac...

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Abstract

The invention provides a three-dimensional high-precision real-time aiming and trigger simulation method for a game. The method comprises the steps that an operation individual holds a rigid positioning gamepad and is opposite to a display screen, wherein the rigid positioning gamepad is provided with at least three makers and at least one trigger key; a virtual aiming objective is output in the display screen; the real-time three-dimensional coordinate data A of the markers is continuously obtained through an optical capture device, the continuous direction and vector data B of the rigid positioning gamepad is calculated according to the data A, and the data of any one direction of the rigid positioning gamepad is specified as aiming pointing data; the aiming pointing data is projected orconverted to a game platform, and the 3D aiming information of the rigid positioning gamepad for the virtual objective is output in an image mode in the display screen; the operation individual chooses to operate the trigger keys according to the output 3D aiming information, and key triggering data is transmitted into the game platform after being converted; the game platform judges the operation result according to the pointing information and the triggering data, and the result is output in the display screen. By means of the method, the aiming precision of the operation individual in shooting games can be obviously improved, the delay of aiming and triggering processes is obviously reduced, and meanwhile, the method can have wider compatibility.

Description

technical field [0001] The invention belongs to the fields of games, virtual reality, machine vision and military simulation, and relates to a 3D aiming and triggering simulation method. Background technique [0002] In the fields of games, virtual reality, military affairs, and simulation, it is often necessary to use aiming and triggering input functions. The most common application is in shooting games to realize the aiming and shooting functions of the "handle (mainly gun type)" in the game. [0003] Shooting games, especially first-person shooting games FPS (First-person shooting game), are the most important branch of games in the world. Players no longer manipulate the virtual characters on the screen to play the game like other games, but experience the visual impact of the game immersively. [0004] At present, the aiming and shooting functions in the game are mainly realized by a mouse plus a keyboard or a standard gamepad, which greatly limits the user's initiati...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/219A63F13/426A63F13/837G06F3/0487
CPCA63F13/219A63F13/426A63F13/837A63F2300/8082G06F3/0487
Inventor 不公告发明人
Owner BEIJING DULIANG TECH CO LTD
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