Three-dimensional high-precision real-time aiming and trigger simulation method
A simulation method and high-precision technology, applied in sports accessories, instruments, indoor games, etc., can solve the problems of ineffective aiming, slow aiming action, low three-dimensional accuracy, etc., to eliminate jitter, improve aiming accuracy, and wide compatibility. Effect
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Embodiment 1
[0046] A high-precision aiming and triggering simulation method for xbox and PS shooting video games, comprising:
[0047] 1) if figure 1 As shown, a gun-shaped positioning handle 20 of rigid material held by a single operator 10 is opposite to the display screen 30; eight passive optical capture devices 40 are equidistantly arranged around the field where the operator 10 and the display screen 30 are located; Also set a master control PC 50 for running games and receiving and processing data, the master control PC 50 is provided with a master control chip, written with game format recognition and data conversion programs; all passive optical capture devices 40 are connected to the master control The PC 50 establishes a data connection; the display screen 30 is also electrically connected to the main control PC 50 for displaying the output content of the game operation; as figure 2 As shown, on the gun-shaped positioning handle 20, 6 reflective balls 21 of determined specifi...
Embodiment 2
[0053] A high-precision aiming and triggering simulation method for ordinary PC shooting video games, comprising:
[0054] 1) if image 3 As shown, five operators 10 participate in the game, and each operator 10 holds a positioning handle 20 made of rigid material opposite to the display screen 30; 18 sets of passive Optical capture device 40; a main control PC 50 for running the game and receiving and processing data is also set outside the venue. The main control PC 50 is provided with a main control chip, which is written with game format identification and data conversion programs, and positioning handle identification program and raw data processing program; all passive optical capture devices 40 are all connected with the main control PC 50; the display screen 30 is also electrically connected with the main control PC50 for displaying the output content of the game operation; as Figure 4 As shown, each positioning handle 20 is a handle controlled by both hands, and eac...
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