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Auxiliary decision making method and device for online battle games and storage medium

A technology that assists decision-making and battle games. It is applied in the field of machine learning and can solve the problems of wasting other players' time, poor user experience, and inability to predict game results.

Active Publication Date: 2018-05-08
武汉哈乐沃德网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although the above method can make the player have a rough judgment on other players in the game in advance, the player cannot predict the result of the game in the game. Therefore, it is undoubtedly a huge problem for players who value the game record. The direct manifestation is waiting for a long time, not clicking the confirmation button to enter the game, not only wasting your own time, but also wasting the time of other players, and the user experience is poor

Method used

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  • Auxiliary decision making method and device for online battle games and storage medium
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  • Auxiliary decision making method and device for online battle games and storage medium

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Embodiment Construction

[0038] The following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0039] The core of the present invention is to provide an auxiliary decision-making method for an online battle game, which is used to improve the user's game experience. In addition, the object of the present invention is to provide an auxiliary decision-making device and a computer-readable storage medium for an online battle game.

[0040] In order to enable those skilled in the art to better understand the solution of the present invention, ...

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Abstract

The invention discloses an auxiliary decision making method and device for online battle games and a storage medium. The method comprises the steps of inputting historical game data of a player into apre-established machine learning model as a training sample and training the sample, wherein the historical game data comprises historical game data of the player and historical game results; when required precision is reached, stopping sample training to obtain a final target model; obtaining current game data of the player, and inputting the current game data of the player into the target modelto obtain a first prediction result of a current game; before the game begins, displaying the first prediction result to the player corresponding to the current game. According to the auxiliary decision making method, the current game result of the player can be predicted according to the historical game data of the player, thus the player can foresee the result of the current game before the game begins so as to determine whether or not to join the game, and the game experience feeling of the player is improved.

Description

technical field [0001] The present invention relates to the technical field of machine learning, in particular to an auxiliary decision-making method, device and storage medium for online battle games. Background technique [0002] Nowadays, in the era of rapid development of Internet technology, all aspects have been greatly improved, especially in entertainment life. A lot of battle games (the present invention is mainly aimed at MOBA) have also emerged in electronic sports and have been widely welcomed, and the crowd of games is all young and old. During the game, many players still pay more attention to the results of the game, and an excellent game record can improve the user's enthusiasm and sense of experience. After a game starts, you can no longer exit at will, but you often encounter some players who just enter the game and don't take it seriously. This situation not only affects your own game record, but also affects the teammate's game record. [0003] In order...

Claims

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Application Information

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IPC IPC(8): A63F13/79
CPCA63F2300/558A63F13/79
Inventor 洪敏杰贾俊铖金映言潘湛吉毅
Owner 武汉哈乐沃德网络科技有限公司
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