A method and terminal for fighting monsters with automatic pathfinding
A pathfinding and terminal technology, applied in the field of online games, can solve problems such as poor experience and monsters being far away from the task area, and achieve the effects of shortening the time for killing monsters, improving the efficiency of killing monsters, and having a good experience
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Embodiment 1
[0068] A method for fighting monsters with automatic pathfinding provided by the present invention comprises the following steps:
[0069] S1: When the player character arrives at the task area corresponding to the game navigation information according to the preset game navigation information, obtain the first position of the player character; record and save the preset center position, and the center position is the first position a position;
[0070] Among them, when the player character automatically navigates to the task area according to the game navigation information, it will reach the center of the task area by default, so the position of the player character obtained at this time is the center position;
[0071] S2: Calculate the distance between the position of each monster within the preset distance range from the first position and the first position and the center position respectively, to obtain a first distance and a second distance corresponding to each monste...
Embodiment 2
[0088] The present invention provides a terminal for fighting monsters with automatic pathfinding, which includes a memory, a processor, and a computer program stored in the memory and operable on the processor. When the processor executes the program, the following steps are implemented:
[0089] S1: When the player character arrives at the task area corresponding to the game navigation information according to the preset game navigation information, obtain the first position of the player character; record and save the preset center position, and the center position is the first position a position;
[0090] Among them, when the player character automatically navigates to the task area according to the game navigation information, it will reach the center of the task area by default, so the position of the player character obtained at this time is the center position;
[0091] S2: Calculate the distance between the position of each monster within the preset distance range fr...
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