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Ergonomic chair for VR (virtual reality)

An ergonomic and seat technology, applied in applications, chairs, home appliances, etc., can solve the problems of reducing the interest of VR ergonomic seats, simple structure, inability to perform effective displacement, etc., to enhance the sense of experience and strength. And the effect of good hardness and improved dynamic experience

Active Publication Date: 2018-07-20
夏勇
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, due to the simple structure and single function of the existing ergonomic seat for VR, at the same time, it cannot be effectively displaced during use, so that the product cannot meet the dynamic experience required by the experiencer during use, thereby reducing the Gained experiencers' interest in existing VR ergonomic chairs

Method used

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  • Ergonomic chair for VR (virtual reality)
  • Ergonomic chair for VR (virtual reality)
  • Ergonomic chair for VR (virtual reality)

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0028] See attached Figure 1-3 As shown, an ergonomic chair for VR includes a seat body 1 and a moving device 2 arranged at the lower end of the seat body 1 for driving the seat body 1 to move. The seat body 1 includes There is a cushion 11, the front end of the cushion 11 is provided with a pedal 111 which is bolted to the cushion 11 and is used to place both feet, and the lower end of the cushion 11 is provided with a fixing seat 12 which is connected to the cushion 1 by bolts and is used to fix the cushion 11 , the upper end of the seat cushion 11 is provided with a backrest 13, and the two ends of the backrest 13 are provided with armrests 14 which are bolted to the backrest 13 and are used to place both hands. 1. A safety belt 141 for protecting the safety of the human body. The upper end of the backrest 13 is provided with a headrest 131 that is connected with the backrest 13 bolts and used to support the head of the human body. The surface of the headrest 131 is provid...

Embodiment 2

[0038] See attached Figure 1-3 As shown, an ergonomic chair for VR includes a seat body 1 and a moving device 2 arranged at the lower end of the seat body 1 for driving the seat body 1 to move. The seat body 1 includes There is a cushion 11, the front end of the cushion 11 is provided with a pedal 111 which is bolted to the cushion 11 and is used to place both feet, and the lower end of the cushion 11 is provided with a fixing seat 12 which is connected to the cushion 1 by bolts and is used to fix the cushion 11 , the upper end of the seat cushion 11 is provided with a backrest 13, and the two ends of the backrest 13 are provided with armrests 14 which are bolted to the backrest 13 and are used to place both hands. 1. A safety belt 141 for protecting the safety of the human body. The upper end of the backrest 13 is provided with a headrest 131 that is connected with the backrest 13 bolts and used to support the head of the human body. The surface of the headrest 131 is provid...

Embodiment 3

[0048] See attached Figure 1-3 As shown, an ergonomic chair for VR includes a seat body 1 and a moving device 2 arranged at the lower end of the seat body 1 for driving the seat body 1 to move. The seat body 1 includes There is a cushion 11, the front end of the cushion 11 is provided with a pedal 111 which is bolted to the cushion 11 and is used to place both feet, and the lower end of the cushion 11 is provided with a fixing seat 12 which is connected to the cushion 1 by bolts and is used to fix the cushion 11 , the upper end of the seat cushion 11 is provided with a backrest 13, and the two ends of the backrest 13 are provided with armrests 14 which are bolted to the backrest 13 and are used to place both hands. 1. A safety belt 141 for protecting the safety of the human body. The upper end of the backrest 13 is provided with a headrest 131 that is connected with the backrest 13 bolts and used to support the head of the human body. The surface of the headrest 131 is provid...

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Abstract

The invention discloses an ergonomic chair for VR (virtual reality). The ergonomic chair for VR comprises a chair body and a moving device arranged at the lower end of the chair body, wherein the chair body comprises a seat cushion, a fixing seat arranged at the lower end of the seat cushion, a backrest arranged at the upper end of the seat cushion, and armrests arranged at the two ends of the backrest; the moving device comprises a sliding rail and a slide block arranged inside the sliding rail; a cylinder fixedly connected with the slide block is arranged at one end of the slide block; a rotating shaft is arranged at the upper end of the slide block; a screw rod is arranged at the upper end of the rotating shaft; a threaded column is arranged at the upper end of the screw rod; the threaded column is arranged inside the fixing seat; a power device for driving the screw rod to rotate is arranged on one side, facing the cylinder, of the rotating shaft. According to the novel ergonomic chair for VR, through the moving device, an experiencer can achieve movement and rotary lifting of the chair in the using process, so that a dynamic experience of the experiencer in the using process is effectively improved and interest of the experiencer is enhanced.

Description

technical field [0001] The invention relates to an ergonomic seat for VR. Background technique [0002] VR is the English abbreviation of virtual reality. VR technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. The system simulation of physical behavior immerses the user in the environment. The ergonomic seat for VR is a seat used to enhance the comfort and safety performance of the human body experience in the VR experience. [0003] However, due to the simple structure and single function of the existing ergonomic seat for VR, at the same time, it cannot be effectively displaced during use, so that the product cannot meet the dynamic experience required by the experiencer during use, thereby reducing the The experimenter's interest in existing VR ergonomic chairs was aroused. Contents of the invention [0004] In view of this, the purpose of the present invention is to provide...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A47C1/00A47C7/00A47C7/46A63F13/28C22C33/06
CPCA47C1/00A47C7/002A47C7/46A63F13/28C22C33/006C22C33/06
Inventor 夏勇
Owner 夏勇
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