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Game mall system and method associated with real commodities

A technology for games and commodities, applied in the field of games, can solve the problem of no related game mall system, and achieve the effect of increasing sales channels and enhancing fun.

Inactive Publication Date: 2018-12-04
HEFEI AIWAN CARTOON CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] But there is currently no game mall system associated with real products

Method used

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  • Game mall system and method associated with real commodities

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Experimental program
Comparison scheme
Effect test

Embodiment

[0029] A game mall system associated with real commodities, including:

[0030] The mall management module, which is used to set the mall display window in the game, and introduce the virtual or real commodities sold through icons or text introductions;

[0031] Real commodity management module, this real commodity management module is used for managing the attribute of real commodity, and the attribute of described real commodity includes the name, category, function, size and method of use of real commodity, real commodity management module also includes real commodity management module Statistics and management of purchase data;

[0032] Player information management module, said player information management module is used to count and manage each game player's real name, ID number, delivery address and purchase credit points;

[0033] A collection and payment management module, the collection and payment management module is used to provide payment methods for game playe...

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Abstract

The invention discloses a game mall system and method associated with real commodities. The game mall system comprises a mall management module, a real commodity management module, a player information management module, a payment management module, a player purchase statistic and preference management module. The method comprises classifying respective virtual commodities and real commodities, associating the commodities with similar attributes in the same category, and displaying the virtual commodities and the real commodities in a mall display window; after a game player purchases a virtual commodity, directly sending, by the mall management module, the virtual commodity to the backpack of the game player after verification; after the game player purchases a real commodity, enabling the player information management module to verify the information of the game player and then delivering the real commodity to the game player by logistics transportation. By associating the real commodities in the mall system, a game player can purchase the real commodities with virtual game currency or virtual commodities, thereby enhancing the interestingness of games and increasing the sales channels of game additional commodities.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a game mall system and method associated with real commodities. Background technique [0002] In recent years, with the rapid development of the online game industry, the profitability of the "point card" model of online game companies that mainly sold game time in the past has been greatly reduced. The games have successively launched free-to-play online game models. The profit models are the sale of virtual items in online games (the main profit model of "Legendary World" and "Zhengtu"), built-in advertisements in online games (one of the profit models of street basketball), and online games. Various competitions and activities (one of the profit models of street basketball) and other methods have been held, and they have all achieved certain benefits. [0003] In most games, there are various virtual sales points such as "grocery stores", where users can "purchase" virtual item...

Claims

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Application Information

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IPC IPC(8): G06Q30/06G06Q30/02
CPCG06Q30/0213G06Q30/0643
Inventor 张明明
Owner HEFEI AIWAN CARTOON CO LTD