Synchronizing method of game information, server-side, client-side, medium and electronic device

A client-side and server-side technology, applied in the field of image processing, can solve the problem that the synchronization effect needs to be improved.

Active Publication Date: 2019-01-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the synchronization effect of the existing synchronization methods for game information needs to be improved

Method used

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  • Synchronizing method of game information, server-side, client-side, medium and electronic device
  • Synchronizing method of game information, server-side, client-side, medium and electronic device
  • Synchronizing method of game information, server-side, client-side, medium and electronic device

Examples

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Embodiment Construction

[0090] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and fully convey the concept of example embodiments to those skilled in the art.

[0091] Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the invention. However, those skilled in the art will appreciate that the technical solutions of the present invention may be practiced without one or more of the specific details, or other methods, components, means, steps, etc. may be employed. In other instances, well-known methods, apparatus, implem...

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Abstract

The embodiment of the invention provides a synchronizing method of game information, a server-side, at least one client-side, a computer medium and an electronic device. The synchronizing method of game information comprises the following steps: receiving to-be-synchronized game information from the at least one client-side, wherein the to-be-synchronized game information comprises type identifiers; and judging the type of the to-be-synchronized game information according to the type identifiers, and processing the to-be-synchronized game information according to the judging result, so that synchronous display is carried out on the at least one client-side according to the to-be-synchronized game information. According to the technical scheme of the embodiment of the invention, the delay during the propagation process of the mobile logic information can be avoided, the moving smoothness of a virtual object in a game scene is improved, and the game experience of a game player is enhanced. Meanwhile, the problem of leak of the key information including the state logic information is avoided, and thus the game experience close to the reality is brought to the game player.

Description

technical field [0001] The present invention relates to the technical field of image processing, in particular to a method for synchronizing game information, a server, a client, a medium and electronic equipment. Background technique [0002] The core gameplay of online battle games, such as: Multiplayer Online Battle Arena (Moba for short), is a player versus player (Player versus player, PVP for short) gameplay. However, there are strong uncertainties in the movement process of controlling game characters in Moba mobile games. For example, there are many movement changes and a large range of changes, resulting in low predictability. Teleportation, pulling and other abnormal performances, mobile game-specific network fluctuations, high probability of packet loss and other factors will affect the game performance of Moba mobile games. Therefore, it is a problem to be solved to synchronize the interactive performance (such as moving positions, etc.) between the game charact...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/35
CPCA63F13/35A63F13/52A63F2300/534
Inventor 徐迟邹俊洋付朋杰
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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