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Game information synchronization method, server, client, medium and electronic device

A client-side and server-side technology, applied in the field of image processing, can solve problems such as the need to improve the synchronization effect, achieve the effect of improving mobile fluency, enhancing game experience, and avoiding delay

Active Publication Date: 2022-05-31
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the synchronization effect of the existing synchronization methods for game information needs to be improved

Method used

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  • Game information synchronization method, server, client, medium and electronic device
  • Game information synchronization method, server, client, medium and electronic device
  • Game information synchronization method, server, client, medium and electronic device

Examples

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Embodiment Construction

[0090] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can take many forms

[0092] The block diagrams shown in the figures are merely functional entities and do not necessarily necessarily correspond to physically separate entities.

[0093] The flow chart shown in the accompanying drawings is only an exemplary illustration, and does not necessarily include all contents and operations / steps, and

[0098] In step S101 / S201, the multiple clients participating in the game of the same online battle are identical in the game scene.

[0099] In an exemplary embodiment, the game information to be synchronized in the online battle game can be divided into: virtual objects

[0102] If the game information to be synchronized is mobile logic information, step S203 is executed to process the game to be synchronized.

[0103] If the game information to be synchronized is not mobile logic information, step S204 is ex...

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PUM

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Abstract

An embodiment of the present invention provides a method for synchronizing game information, a server, a client, a computer medium, and an electronic device, wherein the method for synchronizing game information includes: receiving game information to be synchronized from at least one client, the to-be-synchronized The synchronous game information includes a type identifier; judging the type of the game information to be synchronized according to the type identifier, and processing the game information to be synchronized according to the judgment result, so that the game information to be synchronized can be displayed on the at least one client according to the game information to be synchronized to display synchronously. The technical solution of the embodiment of the present invention avoids the delay in the transmission process of moving logical information, improves the smoothness of moving virtual objects in the game scene, and enhances the game experience of game players. At the same time, the problem of missing key information such as state logic information is avoided, thereby bringing game players a game experience close to reality.

Description

Game information synchronization method, server, client, medium and electronic device technical field The present invention relates to the technical field of image processing, specifically, relate to a kind of synchronization method of game information, service Terminals, Clients, Media and Electronic Devices. Background technique [0002] Networked battle games, such as: Multiplayer Online Battle Arena, referred to as Moba), the core gameplay is player versus player (Player versus player, referred to as: PVP) to play Law. However, there are strong uncertainties in the movement process of controlling game characters in the Moba mobile game, such as many moving directions. Moreover, the range of direction changes is large, resulting in low predictability, and at the same time, it can respond in time to the movement control requirements of game characters, reducing Teleportation, pulling and other abnormal performances, the wide range of network fluctuations unique to...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/35
CPCA63F13/35A63F13/52A63F2300/534
Inventor 徐迟邹俊洋付朋杰
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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