Game information synchronization method, server, client, medium and electronic device
A client-side and server-side technology, applied in the field of image processing, can solve problems such as the need to improve the synchronization effect, achieve the effect of improving mobile fluency, enhancing game experience, and avoiding delay
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[0090] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can take many forms
[0092] The block diagrams shown in the figures are merely functional entities and do not necessarily necessarily correspond to physically separate entities.
[0093] The flow chart shown in the accompanying drawings is only an exemplary illustration, and does not necessarily include all contents and operations / steps, and
[0098] In step S101 / S201, the multiple clients participating in the game of the same online battle are identical in the game scene.
[0099] In an exemplary embodiment, the game information to be synchronized in the online battle game can be divided into: virtual objects
[0102] If the game information to be synchronized is mobile logic information, step S203 is executed to process the game to be synchronized.
[0103] If the game information to be synchronized is not mobile logic information, step S204 is ex...
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