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Platform outsourcing method based on one-click generation of multiple game channel packages

A channel package and channel technology, applied in the field of Android game development, can solve problems affecting the efficiency of game channel packages, etc., and achieve the effects of speeding up package delivery efficiency, reducing workload, and reducing working hours

Active Publication Date: 2021-07-30
北纬通信科技南京有限责任公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the existing technology, each time a channel package of a game is generated, the resources and codes of the channel need to be selected separately. If it is said that only one channel of the game package needs to be updated, the amount of operation is not bad, but now the game basically does not have a single channel In the case of going online, it is basically necessary to go online on various channels at the same time. If you want to go online on dozens of channels, then you need to update dozens of game channel packages, and you need to replace dozens of channel resources and codes, and it is serial , to generate a game channel package, to replace resources and codes, and then to generate another game channel package, which seriously affects the efficiency of generating game channel packages

Method used

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  • Platform outsourcing method based on one-click generation of multiple game channel packages
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  • Platform outsourcing method based on one-click generation of multiple game channel packages

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specific Embodiment

[0034] see figure 1 Shown is a specific embodiment of the platform outsourcing method based on one-click generation of multiple game channel packages described in this application. The method includes steps:

[0035] Step 101, put the resource file of the game corresponding to the channel SDK and the first configuration file together into a compressed package, and this compressed package is the channel SDK resource package;

[0036] Step 102, upload the channel SDK resource package to the corresponding channel in the SDK server, and complete the SDK access and upload work;

[0037] Step 103, create a package delivery platform client, the package delivery platform client includes a basic configuration module, a channel package management module, a channel package SDK module and a channel package CPS module;

[0038] Step 104, build the channel SDK code into a jar package, pack the game package into an apk package through the jar package, and connect the game package to the cli...

Embodiment 2

[0045] Another specific embodiment of the platform outsourcing method based on one-click generation of multiple game channel packages described in this application, the method includes steps:

[0046] Step 201, put the resource file of the game corresponding to the channel SDK and the first configuration file together into a compressed package, and this compressed package is the channel SDK resource package;

[0047] Step 202, upload the channel SDK resource package to the corresponding channel in the SDK server, and complete the SDK access and upload work;

[0048] Step 203, create a package delivery platform client, the package delivery platform client includes a basic configuration module, a channel package management module, a channel package SDK module and a channel package CPS module;

[0049] Step 204, build the channel SDK code into a jar package, pack the game package into an apk package through the jar package, and connect the game package to the client of the outsourc...

Embodiment 3

[0061] An application embodiment of the platform outsourcing method based on one-click generation of multiple game channel packages described in this application.

[0062] Different channel SDKs have different APPID, APPKEY and other configuration information for different games. Put these configuration information in the configuration file. When packaging, different games will get the channel packages of each game through the package exporting platform client according to the configuration of different channel SDKs. The specific method is as follows:

[0063] The game "Sim City", the game "Heartbeat Gem" and the game "Three Kingdoms" are three different games, which need to be launched simultaneously on the UC channel, the Dangle channel, the Xiaomi channel, the Pea Pod channel and the 360 ​​channel respectively.

[0064] Create jar packages for the channel codes of the UC channel, Dangle channel, Xiaomi channel, Pea Pod channel and 360 channel respectively, and use the jar ...

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Abstract

This application discloses a platform outsourcing method based on one-click generation of multiple game channel packages, including steps: upload the channel SDK resource package to the corresponding channel in the SDK server, complete the SDK access and upload work; create out package Platform client; log in to the package export platform client through the account; select the game name, and locally download the channel SDK resource package under the channel list; select the channel package to be generated by the game in the channel package SDK module, and click the start packaging button; for apk Unpack the package to generate a temporary unpack directory, put the channel SDK resource package and the second configuration file into the temporary unpack directory, and repackage to generate the channel package of the game. The invention realizes automatic outsourcing, shortens development time, and speeds up outsourcing efficiency. It can automatically generate game channel packages for all selected channels at one time, with a large amount of package output, and multiple package output tasks can be completed at one time.

Description

technical field [0001] The invention relates to the field of Android game development, in particular to a platform outsourcing method for generating multiple game channel packages based on one key. Background technique [0002] At present, there are many channels in the domestic Android market. When a game is launched, it needs to access the SDKs of as many channels as there are channels. Client access and server access, if you want to go online on the Tencent channel, you need to access the SDK of the Tencent channel, and so on. In addition, whenever the channel SDK is updated, the game needs to be re-connected again, which increases the workload of game developers. If there are many channels, the amount of updates that need to be updated is also very large. This situation takes up a lot of development time of game developers and seriously affects the development of game functions by game developers. If multiple games are launched at the same time, the time for the game t...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/61G06F8/65G06F8/71
CPCG06F8/61G06F8/65G06F8/71
Inventor 宁新伟金巍巍
Owner 北纬通信科技南京有限责任公司
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