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Virtual scene adjusting method and device in game, electronic device, and storage medium

A technology of virtual scene and adjustment method, which is applied in the field of human-computer interaction and can solve the problems of easy occlusion of virtual characters.

Active Publication Date: 2019-04-02
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The present disclosure provides a method for adjusting a virtual scene in a game, a device for adjusting a virtual scene in a game, an electronic device, and a computer-readable storage medium, thereby at least to a certain extent overcoming the existing "multi-focus" virtual character in touch-control games The problem of being easily occluded

Method used

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  • Virtual scene adjusting method and device in game, electronic device, and storage medium
  • Virtual scene adjusting method and device in game, electronic device, and storage medium
  • Virtual scene adjusting method and device in game, electronic device, and storage medium

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Embodiment Construction

[0056] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.

[0057]Exemplary embodiments of the present disclosure firstly provide a method for adjusting a virtual scene in a game, which can be applied to a touch terminal capable of presenting a graphical user interface. The graphical user interface at least partially presents a virtual scene, and the virtual scene includes a certain virtual characters. Among them, the touch terminal can be an electronic device with a touch function such as a smart phone...

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Abstract

The invention provides a virtual scene adjusting method in a game, a virtual scene adjusting device in a game, an electronic device, and a computer storage medium, and belongs to the technical field of human-computer interaction. The method comprises the following steps: detecting that whether preset touch operation is received or not; if the preset touch operation is received, acquiring a touch point position of the preset touch operation, and determining a sheltering judging area in a graphical user interface according to the touch point position; acquiring a display area of a specific virtual character in the graphical user interface, and detecting that whether the display area is at least partially overlapped with the sheltering judging area or not; and if the display area is at leastpartially overlapped with the sheltering judging area, trigging for adjusting the display of the virtual scene, so that the display area of the specific virtual character in the graphical user interface leaves the sheltering judging area. With the technical scheme, the problem that the virtual character is sheltered in the touch game can be improved, and the operation of a player is simplified.

Description

technical field [0001] The present disclosure relates to the technical field of human-computer interaction, and in particular, to a method for adjusting a virtual scene in a game, a device for adjusting a virtual scene in a game, electronic equipment, and a computer-readable storage medium. Background technique [0002] With the rapid development of human-computer interaction technology, a large number of game applications appear on touch terminals. In existing touch games, players are usually required to touch the screen to perform operations. In games such as MOBA (Multiplayer Online Battle Arena, multiplayer online tactical arena game), MMORPG (Massive Multiplayer Online Role-Playing Game, large-scale multiplayer online role-playing game), the virtual character controlled by the player is usually located on the screen. Center, when the virtual character moves, the virtual scene displayed on the screen moves synchronously with the virtual character, so that the virtual ch...

Claims

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Application Information

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IPC IPC(8): A63F13/5258A63F13/52A63F13/812
CPCA63F13/52A63F13/5258A63F13/812
Inventor 陶毅阳
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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