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Method and device for generating game scene graph

A game scene and area technology, applied in the computer field, can solve problems such as high complexity of game scene graph, lack of flexibility of the game, and decline of user game experience, so as to improve efficiency and improve game experience

Active Publication Date: 2022-04-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, when the player needs to add blocking objects in the game scene by himself, the pre-made game scene graph is too complex, which makes the game lack of flexibility and the user's game experience is reduced

Method used

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  • Method and device for generating game scene graph
  • Method and device for generating game scene graph
  • Method and device for generating game scene graph

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Embodiment Construction

[0083] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0084] figure 1 The flow of the game scene graph generation method provided by the embodiment of the present invention Figure 1 . like figure 1 As shown, the method includes:

[0085] S101. Receive an object input by a user in a first area.

[0086] In this embodiment, the first area is the area corresponding to the game interface operated b...

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Abstract

Embodiments of the present invention provide a method and device for generating a game scene graph. The method includes: receiving an object input by a user in a first area. The first area is divided according to the position of the object in the first area to obtain at least two first sub-areas. A game scene graph is generated according to at least two first sub-regions. This embodiment can ensure that the characters in the game can perform correct and efficient pathfinding according to the objects input by the user, and improve the user's game experience.

Description

technical field [0001] Embodiments of the present invention relate to computer technology, and in particular to a method and device for generating a game scene graph. Background technique [0002] With the continuous development of the game industry, realizing pathfinding in the game scene is a problem that generally needs to be considered in game production. [0003] In the prior art, when realizing pathfinding in a game, a game scene map with blocking objects and pathfinding areas is usually prepared in advance according to the set game scene. It has been pre-designed. [0004] However, when the player needs to add blocking objects in the game scene by himself, the complexity of making the game scene graph in advance is too high, which makes the game lack of flexibility and the user's game experience is reduced. Contents of the invention [0005] Embodiments of the present invention provide a method and device for generating a game scene graph, so as to improve game fl...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/52A63F13/55
CPCA63F13/52A63F13/55A63F13/56
Inventor 王少标
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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