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32results about How to "Improve pathfinding efficiency" patented technology

Map road-seeking method and system

The present invention provides a map pathfinding method, dividing plane map into one or more identical area, generating waypoint on area border; when finding path, processing path find based on the area to acquire area path; then generating final path based on the triangular facet Path finding according to the acquired area path. The invention also provides a mapping road finding system, adopting method and system of the invention not only saves space occupation, but also improves road finding efficiency, also suitable for process of all kinds of maps.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Multi-unit pathfinding method and device

ActiveCN107185242ASolve the problem of low pathfinding efficiencyImprove pathfinding efficiencyVideo gamesMulti unitUnit group
The invention discloses a multi-unit pathfinding method and device, and belongs to the technical field of computers. The method includes the steps of conducting automatic pathfinding on a unit group, and generating a pathfinding guide capable of moving along a target path in a map, wherein the unit group comprises N units, and N is an integer equal to or larger than 1; controlling the units in the unit group to move by following the pathfinding guide; generating an avoidance guide when the distance between a unit in the unit group and an obstacle in the map is smaller than a preset distance, and controlling the units in the unit group to follow the avoidance guide to bypass the obstacles. The multi-unit pathfinding method and device solve the problem that in the related technology, the pathfinding efficiency is low when pathfinding is conducted on each unit, and achieve the effect of improving the pathfinding efficiency.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method and device for processing way-finding path in game, electronic equipment and storage medium

The invention relates to the technical field of games, in particular to a method and device for processing a way-finding path in a game, electronic equipment and a storage medium. The method comprisesthe steps: according to the position information corresponding to a first grid corresponding to a path-finding starting point and a second grid corresponding to a path-finding terminal point as wellas the data information of the main path determining the slave path-finding starting point; getting to at least one candidate path of the path-finding terminal point through at least one entrance path point and at least one exit path point on the preset main path; and determining a target path-finding path according to the at least one candidate path. By adopting the scheme, the path finding pathis determined through the grid path finding and the pre-marked main path, so the determined target path finding path is the path close to the main path, the path finding search time can be shortened,and the path finding efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game intelligent agent training method and device and equipment and storage medium

The invention discloses a game agent training method. The method comprises the steps of receiving game scene information sent by a game server removing an NPC capable of generating a damage effect inthe game scene information, and modifying the game scene into a first path-finding following scene; controlling an intelligent agent to perform way-finding training according to a preset heuristic reward rule to obtain way-finding parameters; restoring an NPC capable of generating a damage effect in the game scene information, wherein the game scene is modified into an initial way-finding following scene; and controlling an intelligent agent to perform path-finding training according to the path-finding parameters until a preset training target is completed. The embodiment of the invention further discloses a game intelligent agent training device and equipment and a storage medium. By adopting the multiple embodiments, the problems that in the prior art, the reinforcement learning training efficiency is low, and the time period is long are effectively solved.
Owner:GUANGZHOU DUOYI NETWORK TECH +2

Multi-node path selection method and device, and cloud platform resource scheduling method and device

The invention discloses a multi-node path selection method and device, and a cloud platform resource scheduling method and device. The multi-node path selection method includes setting a searching main body in a source node; calculating the skip probability of each node according to the distance information between the searching main body and each adjacent node and the pheromone information carried by the nodes, and performing skipping on the nodes whose skip probability meets preset conditions; and returning the searching main body to the source node when the node to which the searching mainbody skips are determined to be a target node. The technical schemes can restrict the gap between the pheromones on the optimal path and other paths by utilizing the upper concentration limit of the pheromones on the paths and the maximum survival period of the searching main body, and therefore, the searching main body can be prevented from finding the paths to form local optimum to a certain extent, the paths found by the searching main body are more complete than the prior art, and higher path-finding efficiency can be achieved.
Owner:ALIBABA CLOUD COMPUTING LTD

Way-finding method and device of virtual object

The embodiments of the invention provide a way-finding method and device of a virtual object. The way-finding method of the virtual object comprises the steps that whether a barrier exists in a presetstraight-line distance in the moving direction of the virtual object or not is judged by obtaining a current initial point and a first target point of the virtual object and according to the currentinitial point and the first target point of the virtual object, when the carrier exists, a first intermediate transit point according to the carrier is calculated, the virtual object moves to the first intermediate transit point and moves to the first target point from the first intermediate transit point, so that the virtual object reaches local shortest way-finding in the way-finding process bycalculating the intermediate transit point, shortest overall situation line is realized, and the way-finding efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Route planning method based on triangular inner center guided RRT algorithm

The invention relates to a path planning method based on a triangular inner center guided RRT algorithm. In order to overcome the defects of an RRT algorithm and avoid the risk of local minimum causedby the fact that a target point appears in a random point at a certain probability, the invention provides a method for guiding a random tree by utilizing the inner center of a triangle. Three vertexes of a triangle are formed by a random point generated by a random function, a point closest to the random point in a random tree and a target point, then an inner center coordinate of the triangle is calculated, and the inner center coordinate is used as a growth direction of the random tree; in addition, under a certain cycle index, the sampling mode is adjusted by recording the number of timesof using the inner core guidance and the growth condition of the random tree. Therefore, not only is the growth of the random tree guided, but also the local minimum risk is effectively avoided. According to the method, the planning efficiency is improved, the time required for planning the path is shorter, the number of iterations is smaller, and the path is shorter.
Owner:FUZHOU UNIV

Path-finding control method for virtual object in game, electronic equipment and storage medium

PendingCN111481931AAvoid the problem of low pathfinding efficiencyImprove pathfinding efficiencyVideo gamesResource informationControl objective
The invention provides a way-finding control method and device for a virtual object in a game, electronic equipment and a storage medium, wherein the method comprises the steps: obtaining virtual resource information in a preset range of a first route in a process that a target virtual object moves according to the first route; adjusting the first route according to the virtual resource information; and controlling the target virtual object to continuously advance according to the adjusted first route. By the adoption of the scheme, when the target virtual object advances according to the pre-planned first route, the route can be adjusted in real time according to the virtual resource information within the preset range of the first route to adapt to the current game environment, the problem that the path finding efficiency is low in a preset mode is solved, and the path finding efficiency is higher. And meanwhile, the setting of the first route is also related to the historical operation behaviors of players, so that corresponding way-finding routes can be provided for different players in a targeted manner, and the game experience is higher.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Way finding method

ActiveCN105641929ARealize dynamic blocking functionMeet the needs of artificial intelligenceVideo gamesGraphicsPattern recognition
The invention discloses a way finding method. The way finding method is characterized by comprising the steps that geometric figures used for representing blocking features are configured to characters with blocking features in advance in a virtual application scenario achieving network element connection through a navigation model, wherein the positions of the geometric figures and the positions of the characters are the same; when linear way finding is needed, a navigation model algorithm is used for way finding, and if the way finding result is pass allowing, whether the geometric figure of any character exists on a path where way finding is conducted at present or not is judged, and whether the path can be passed or not is determined according to the judgment result. By means of the method, the way finding efficiency can be improved, and the character artificial intelligence needs can be met.
Owner:BEIJING PIXEL SOFTWARE TECH

Object control method and device, storage medium and electronic device

The invention discloses an object control method and device, a storage medium and an electronic device. The method comprises the steps: determining a first area where a moving starting point of a to-be-moved object is located and a second area where a moving terminal point of the to-be-moved object is located; determining a first path in the first area and a second path in the second area, whereinthe first path is a path from the moving starting point to a first adjacent interface of the first area, and the second path is a path from a second adjacent interface of the second area to the moving terminal point; obtaining a third path from the moving starting point to the moving terminal point according to the first path, the second path and a pre-stored path between adjacent interfaces of each region; and controlling the to-be-moved object to move from the moving starting point to the moving terminal point according to the third path. According to the method and the device, the problemof low path finding efficiency caused by excessive polygonal nodes contained in a map in a map path finding mode in related technologies is solved.
Owner:BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD

Path finding method and device thereof

The invention provides a path finding method and a device thereof, and the method comprises the steps: obtaining a grid map, determining an end point grid of a task group in the grid map, and enabling the task group to comprise at least one task individual; determining a target task individual in the task group according to the volume of each task individual in the task group; determining an accommodating volume corresponding to each grid in the grid map; according to the volume of the target task individual, the accommodating volume corresponding to each grid and the position information of the end point grid, determining the metric value of each grid, and wherein the metric value represents the minimum number of grids from the grid to the end point grid; and according to the metric value of each grid and the initial position information of each task individual in the grid map, determining a path-finding route from each task individual to the end point grid. Under the condition that a large number of task individuals move to the same end point grid, repeated path finding is avoided, and the path finding consumption is effectively reduced; and meanwhile, the path-finding route is reasonably planned, and the obstacle avoidance capability and the path-finding efficiency of the path-finding route are improved.
Owner:SHANGHAI HODE INFORMATION TECH CO LTD

Game scene generation method, device, computer readable medium and electronic equipment

The invention provides a game scene generation method, a game scene generation device, a computer readable medium and electronic equipment, and belongs to the technical field of computer application.The game scene generation method comprises the following steps: acquiring a plurality of scene blocks containing a path finding path; acquiring scene demand parameters, and splicing the scene blocks according to the scene demand parameters and the path types of the path finding paths contained in the scene blocks to obtain a target game scene; dividing the target game scene to obtain a plurality of divided areas; and determining the distribution of interactive roles in the target game scene according to the divided areas. According to the game scene generation method, the problem of relativelyhigh labor cost for scene generation can be solved to a certain extent, so that the scene generation efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Path finding method and device for virtual object in game and electronic equipment

The invention provides a path finding method and device for a virtual object in a game and electronic equipment. The method comprises the steps: obtaining position information of a virtual object in a game, wherein the position information comprises the initial position and the target position of the virtual object in a game scene; generating a navigation grid map corresponding to the game scene in real time according to the position information and the game scene; and determining the target path from the initial position to the target position based on the navigation grid map. Compared with an existing two-dimensional grid-based path-finding method, the method has the advantages that the determination efficiency of the target path, namely the path-finding efficiency, is improved; and when the game scene is changed, the navigation grid map is generated in real time through the position information and the updated game scene, so that the accuracy of the target path is ensured, meanwhile, frequent scanning of the game map is avoided, the problem of excessive path finding consumption is relieved, and the method has a relatively good practical value.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Three-dimensional scene path finding method and device and three-dimensional scene map processing method and device

The invention relates to the technical field of map way-finding, in particular to a three-dimensional scene way-finding method, a three-dimensional scene map processing method, a three-dimensional scene way-finding device, a three-dimensional scene map processing device, a computer readable storage medium and electronic equipment. The method comprises the steps of acquiring a plurality of target positions in a three-dimensional scene map, wherein the three-dimensional scene map is divided into tile grids, and the tile grids comprise a plurality of basic grids; determining a plurality of targetbasic grids corresponding to the plurality of target positions based on the basic grids divided by the three-dimensional scene map; and if the plurality of target basic grids belong to the same sub-region, generating a way-finding route based on a communication relationship of the tile grids in the three-dimensional scene map. The invention aims to improve the path finding efficiency in a large-scale scene map and reduce the memory space occupation of equipment.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method and equipment for dynamically switching rerouting service of transport network

The invention discloses a method and equipment for dynamically switching a rerouting service of a transport network, and the method comprises the following steps: analyzing a received equipment alarm command by a network manager, judging to obtain an alarm point network element, and performing analyzing to obtain a path-finding starting point and a path-finding ending point of a service fault; initiating a rerouting command by the network manager, and carrying out path-finding calculation between the path-finding starting point and the path-finding ending point to obtain a normal path; for the normal path obtained through calculation, deleting the original fault path configuration on the equipment, and activating and downloading the configuration of the normal path to the equipment; after configuration downloading succeeds, replacing the fault path to recover service communication, and completing service switching after rerouting replacement connection succeeds. In the way-finding process, when the normal path segment and the normal network element of the original path are reused, and the way-finding starting point and the way-finding ending point are used for way-finding, the number of network elements needing to be found in way-finding can be reduced, and the way-finding efficiency can be improved.
Owner:FENGHUO COMM SCI & TECH CO LTD

Path searching method, terminal and computer readable storage medium

The invention provides a path searching method, a terminal and a computer readable storage medium. The method comprises the following steps: acquiring a starting point and an ending point in map data; according to the starting point and the ending point, executing path-finding operation by using an A-STAR algorithm; and when the A-STAR algorithm is used to execute the path-finding operation, if the number of iterations reaches a preset number of times, executing the path-finding operation by a single-source shortest path algorithm according to the starting point and the ending point. The path-finding operation is carried out through the single-source shortest path algorithm when the path-finding path is still not solved after the calculation of the A-STAR algorithm for a certain time, so that the calculation is directly carried out through the A-STAR algorithm when the map is small, and the calculation is converted into rapid algorithm calculation when the map is large, and the path-finding efficiency is improved on the basis of ensuring the path-finding accuracy.
Owner:尚娱软件(深圳)有限公司

A method and device for dynamic switching of rerouting services in a transport network

The invention discloses a method and device for dynamic switching of rerouting services of a transmission network. The method includes: a network management analyzes a received device alarm command, determines an alarm point network element, analyzes and obtains a path-finding start point and a path-finding point for service failures. the end point of the path; the network management initiates a rerouting command to calculate the path between the start point of the path finding and the end point of the path finding to obtain a normal path; for the normal path obtained by calculation, delete the original faulty path on the device configuration, activate and download the configuration of the normal path to the device; after the configuration is downloaded successfully, replace the faulty path to restore service communication, reroute and replace the connection successfully, and complete the service switching. The normal path segment and normal network elements of the original path are reused during the pathfinding process. When the pathfinding start point and pathfinding end point are used for pathfinding, the number of network elements to be searched for pathfinding can be reduced, which helps to improve the pathfinding efficiency.
Owner:FENGHUO COMM SCI & TECH CO LTD

An Optimal Path Algorithm for Topological Graphs with Constraints

The invention discloses an optimal path algorithm of a topological graph with constraints, which includes generating topological nodes by telecommunication equipment and topological links by optical fiber connections to form a topological matrix; selecting source and sink topological nodes; and establishing the necessary topology according to the constraints List of nodes and topological links, and convert the necessary topological links into necessary topological nodes and add them to the list of necessary topological nodes; establish a list of avoiding topological nodes and topological links according to constraints, and update the topology matrix; set the current The starting and ending topological nodes of pathfinding are Nt and Ne; when Nt is connected to the topological link L <t,e>, the Nt, Ne and L <t,e>Add the overall path, otherwise find the optimal path between Nt and Ne and add it to the overall path; if Ne is the sink topology node, end, otherwise update the topology matrix according to the optimal path between Nt and Ne, and start the next iteration. The invention realizes finding the optimal path under constraint conditions, and improves the path-finding efficiency when the degree of the source topological node is large by improving the Dijkstra algorithm.< / t,e>
Owner:WUHAN FIBERHOME TECHNICAL SERVICES CO LTD +1

Global dynamic smooth path planning method based on optimized A-STAR algorithm

The invention discloses a global dynamic smooth path planning method based on an optimized A-STAR algorithm, and the method comprises the steps: carrying out the rectangular processing of an obstacle at an earlier stage, finding a path in a barrier-free region through employing a conventional A * algorithm, employing the optimized A * algorithm when the obstacle is encountered, adding the path to a path list for calculation according to a selected path point after the path planning is completed for the first time, and carrying out the calculation of the path point. And then path smoothing processing is carried out by using an artificial potential field method. According to the method, not only can the searched path be ensured to have smoothness and real-time obstacle avoidance capability, but also the path-finding efficiency is improved on the basis of ensuring global optimum.
Owner:FUJIAN UNIV OF TECH

Image processing method and device, storage medium, processor and electronic device

PendingCN114820653ASolve technical problems with low pathfinding efficiencyImprove pathfinding efficiencyImage analysisVideo gamesPattern recognitionImaging processing
The invention discloses an image processing method and device, a storage medium, a processor and an electronic device. The method comprises the steps that a target image is acquired, the target image comprises a first area and a second area, the first area is used for representing an area where a target object can walk, and the second area is used for representing other areas except the first area; determining a boundary between the first area and the second area in the target image; based on the boundary, the first area is segmented, a target polygon set is obtained, and multiple polygons in the target polygon set are not intersected; based on the target polygon set, a target map is generated, and the target map is used for achieving the path finding function of the target object. According to the invention, the technical problem of low path finding efficiency of a map in related technologies is solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Multi-node path selection method and device, cloud platform resource scheduling method and device

The present application discloses a multi-node path selection method and device, and a cloud platform resource scheduling method and device. Wherein, the multi-node path selection method includes: setting a search subject at the source node; according to the distance information between the search subject and each adjacent node and the pheromone information carried by the node, calculating each The jump probability of the node, and jump to the node whose jump probability meets the preset condition; when it is determined that the node to which the search subject jumps is the target node, the search subject is returned Describe the source node. The technical solution uses the upper limit of the concentration of pheromone on the path and the maximum life cycle of the search subject to limit the gap between the optimal path and the pheromone on other paths, which can avoid the formation of the path found by the search subject to a certain extent. In the local optimal situation, the path found by the search subject is more comprehensive than the existing technology, and the pathfinding efficiency is also higher.
Owner:ALIBABA CLOUD COMPUTING LTD
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