Way-finding method and device of virtual object
A technology of virtual objects and sums, applied in the field of games, can solve the problems of unreasonable and unreasonable pathfinding results, time-consuming, and low computing efficiency.
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[0092] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0093] refer to figure 1 , which shows a flow chart of the steps of an embodiment of a pathfinding method for a virtual object according to the present invention, which may specifically include the following steps:
[0094] Step 101, obtaining the current starting point and the first target point of the virtual object;
[0095] As an example, game NPC (Non-Player Character, non-player character) is an essential element. In order to make NPC more vivid, game developers usually endow NPC with AI, and collectively refer to the behavior logic of game NPC as game AI , Excellent game AI can bring players a better game experience.
[0096] In the game, it can be divided into low-level game AI and high-level game AI according to the lev...
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