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Path-finding control method for virtual object in game, electronic equipment and storage medium

A technology of virtual objects and control methods, applied in the game field, can solve problems such as low pathfinding efficiency, low game experience, and no player settings

Pending Publication Date: 2020-08-04
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the above method has the following defects: (1) the pathfinding route of the virtual object is preset, and it cannot be flexibly adjusted according to the actual virtual resources in the route during the pathfinding process, which will lead to low pathfinding efficiency; (2) The pathfinding route only considers the shortest path factor, and is not set according to the different characteristics of each player, resulting in a low game experience

Method used

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  • Path-finding control method for virtual object in game, electronic equipment and storage medium
  • Path-finding control method for virtual object in game, electronic equipment and storage medium
  • Path-finding control method for virtual object in game, electronic equipment and storage medium

Examples

Experimental program
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Embodiment 1

[0079] see figure 1 Shown is a flow chart of a pathfinding control method for virtual objects in a game provided by Embodiment 1 of the present application. The pathfinding control method is specifically implemented through the following steps S101-S103:

[0080] S101. During the process of the target virtual object traveling along the first route, acquire virtual resource information within the preset range of the first route;

[0081] S102. Adjust the first route according to the virtual resource information;

[0082] S103. Control the target virtual object to continue traveling according to the adjusted first route.

[0083] Here, the pathfinding control method provided by the embodiment of the present application can adjust the traveling route (that is, the first route) based on the virtual resource information during the traveling process of the target virtual object, so as to control the target virtual object to continue traveling according to the above-mentioned adjust...

Embodiment 2

[0139] Based on the same inventive concept, the second embodiment of the present application also provides a device corresponding to the pathfinding control method of the virtual object in the game provided by the above embodiment. The pathfinding control method of the virtual object in the game is similar, so the implementation of the device can refer to the implementation of the method, and the repetition will not be repeated.

[0140] refer to Figure 7 As shown, it is a schematic diagram of a pathfinding control device for virtual objects in a game provided by Embodiment 2 of the present application, and the device includes:

[0141] A resource acquisition module 701, configured to acquire virtual resource information within the preset range of the first route when the target virtual object travels along the first route;

[0142] A route adjustment module 702, configured to adjust the first route according to the virtual resource information;

[0143] A traveling control...

Embodiment 3

[0190] Embodiment 3 of the present application provides an electronic device, such as Figure 8 As shown, it is a schematic structural diagram of an electronic device provided in the embodiment of the present application, including: a processor 801 and a memory 802 . The memory 802 stores program instructions executable by the processor 801 (for example, Figure 7 In the pathfinding control device of the virtual object in the game, the resource acquisition module 701, the route adjustment module 702, the execution instructions corresponding to the travel control module 703, etc.), when the program instructions are executed by the processor 801, the following instructions are executed:

[0191] Acquiring virtual resource information within a preset range of the first route while the target virtual object is traveling along the first route;

[0192] Adjusting the first route according to the virtual resource information;

[0193] The target virtual object is controlled to cont...

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Abstract

The invention provides a way-finding control method and device for a virtual object in a game, electronic equipment and a storage medium, wherein the method comprises the steps: obtaining virtual resource information in a preset range of a first route in a process that a target virtual object moves according to the first route; adjusting the first route according to the virtual resource information; and controlling the target virtual object to continuously advance according to the adjusted first route. By the adoption of the scheme, when the target virtual object advances according to the pre-planned first route, the route can be adjusted in real time according to the virtual resource information within the preset range of the first route to adapt to the current game environment, the problem that the path finding efficiency is low in a preset mode is solved, and the path finding efficiency is higher. And meanwhile, the setting of the first route is also related to the historical operation behaviors of players, so that corresponding way-finding routes can be provided for different players in a targeted manner, and the game experience is higher.

Description

technical field [0001] The present application relates to the technical field of games, in particular, to a pathfinding control method for virtual objects in games, electronic equipment and storage media. Background technique [0002] Online games refer to sustainable multiplayer online games that use the Internet as the transmission medium, game servers and user computers as processing terminals, and game client software as information interaction windows. In the game, if the player is not familiar enough with the game map, it will be easy to get lost in the game map and unable to reach the desired destination. [0003] In order to solve the above-mentioned problem of getting lost, a method of automatic pathfinding is provided in the related art. In this method, the passable area in the virtual game environment is usually divided into several pathfinding points of the navigation grid. After the point, search the shortest reachable path from the starting point to the destin...

Claims

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Application Information

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IPC IPC(8): A63F13/56
CPCA63F13/56
Inventor 胡佳胜
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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