A method and terminal for recommending game props
A technology of game props and props, which is applied in indoor games, video games, sports accessories, etc., can solve problems such as poor flexibility, and achieve the effect of improving flexibility and game experience.
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Embodiment 1
[0064] Please refer to figure 1 , a method for recommending game items, comprising:
[0065] S0. Obtain the overall winning percentage of all players, and divide all players into player groups corresponding to preset winning percentage intervals according to the overall winning percentage;
[0066] For example, players with an overall winning rate of 0 to 10% are divided into one group, players with 10% to 20% are divided into one group, and so on, a total of 10 groups are divided into;
[0067] S01. Obtain the team combination of all players and the item purchase data of each level, and record the winning data, calculate the winning rate data corresponding to the team combination and the item purchasing data of each level, and save the winning rate data to Level growth data for said character;
[0068] Among them, the specific rules for saving the level growth data of the player's character also include:
[0069] First obtain the quartile of the proportion of the number of...
Embodiment 2
[0083] Please refer to figure 2 , a terminal 1 for recommending game props, including a memory 2, a processor 3, and a computer program stored in the memory 2 and operable on the processor 3, and the processor 3 implements Embodiment 1 when executing the computer program in the steps.
Embodiment 3
[0085] Please refer to figure 1 , apply the above-mentioned method of recommending game props to an actual application scenario, if a player has an overall winning rate of 15%, and the character used is h1, then first obtain the character from the group of players whose winning rate is 10% to 20%. The level growth data collection of the current player, and then recommend the top three props that meet the preset winning rate and are higher than the preset purchase quantity based on the current player's overall winning rate, used role, team combination, existing equipment, and remaining gold coins. At level 1, the statistics of the number of characters that meet the preset winning rate in the level growth data set at level 1 are as follows:
[0086] prop name quantity a1 15431 a2 15192 a3 14857 a4 14521 a5 13631 a5 13110 a6 12987 …… ……
[0087] Then the recommended purchase items for the player are a1, a2 and a3.
[0088]...
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