Method and device for improving real-time rendering interaction fluency and electronic device

A real-time rendering and fluency technology, applied in the field of 3D architectural graphics rendering, can solve problems such as scene flickering, achieve the effects of reducing rendering time, reducing system computing and display resource consumption, and smooth interaction effects

Pending Publication Date: 2019-07-05
GLODON CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0004] The purpose of the present invention is to solve the technical problem of how to e

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  • Method and device for improving real-time rendering interaction fluency and electronic device
  • Method and device for improving real-time rendering interaction fluency and electronic device
  • Method and device for improving real-time rendering interaction fluency and electronic device

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Embodiment Construction

[0027] In order to facilitate those skilled in the art to understand and implement the present invention, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. It should be understood that the described embodiments are only used to explain the present invention and not to limit the present invention.

[0028] In large-scale scene rendering, the main body of the scene usually remains unchanged, while the local scene under interactive editing will continue to change. In order to ensure the fluency of interaction and avoid scene flickering, the embodiment of the present invention provides a method for improving the fluency of real-time rendering interaction, see figure 1 , including the following steps:

[0029] S1. Divide the 3D scene to be rendered into static and dynamic parts. The dynamic part is a local scene for interactive editing, and the static part is a scene other than the local sc...

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Abstract

The invention discloses a method and a device for improving real-time rendering interaction fluency, which are used for solving the problem of how to ensure the interaction fluency and avoid scene flickering in large-scale three-dimensional scene rendering. According to the invention, a three-dimensional scene is divided into a static part and a dynamic part; wherein the static part of the scene is rendered to the background buffer area for storage during primary rendering, and the static part of the rendered scene is copied from the background buffer area to the frame buffer area during subsequent interactive editing of the dynamic part of the scene, and then the dynamic part of the scene is rendered to the frame buffer area for display. Therefore, the total rendering time is greatly reduced, the fluency of interaction is ensured, and meanwhile, the scene does not flicker.

Description

technical field [0001] The present invention relates to three-dimensional graphics rendering technology, in particular to the core part of BIM (Building Information Modeling) technology - three-dimensional architectural graphics rendering technology. Background technique [0002] As an important support of building information technology, 3D graphics rendering occupies an important position as the main interface of human-computer interaction in building-related application software. In the 3D graphics application software, after the user inputs an operation, the software needs to update and render the scene based on the user's input, and output a new picture, so as to complete the response to the user's input. Under continuous user input, the software continuously updates and renders the scene, thereby completing a continuous interactive response. Generally, to ensure a smooth interactive experience, graphics software needs to achieve a rendering rate of about 20 frames per...

Claims

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Application Information

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IPC IPC(8): G06T15/00
CPCG06T15/005
Inventor 任利伟
Owner GLODON CO LTD
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