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Remastering by emulation

A computer and game technology, applied in the field of re-recording through simulation, can solve the problems of high cost and time-consuming

Active Publication Date: 2019-08-13
SONY INTERACTIVE ENTRTAINMENT LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

It's time consuming and expensive

Method used

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  • Remastering by emulation
  • Remastering by emulation
  • Remastering by emulation

Examples

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Embodiment Construction

[0023] The present disclosure relates generally to computer ecosystems, including aspects of consumer electronics (CE) device networks, such as, but not limited to, distributed computer gaming networks.

[0024] The present disclosure teaches the instant re-recording and rendering of elements of an entertainment asset, in particular embodiments, textures of a computer game, using traditional gaming software without recompiling the software. So, for example, designs designed to work on relatively low-resolution displays such as mobile phone displays, such as Portable (PSP) portable gaming monitors, or computer games played on older low-resolution gaming monitors can be played on relatively high-resolution monitors such as high-definition (HD) or ultra-high-definition (UHD) monitors, or on such or Play on the higher resolution gaming monitors of your monitor without modifying legacy gaming software, yet still deliver high-quality re-recorded graphics and audio. Re-recording...

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Abstract

Each asset such as a texture (502) called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing (304) a hash on the asset, and then the asset stored (308) with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display (500) than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played (800) on the higher resolution display, with asset (such as texture)calls being intercepted, identified, and the data structure entered (802-806) to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted (808) on the fly into the game presentation.

Description

technical field [0001] The present application concerns technically innovative and unconventional solutions that must be rooted in computer technology and result in specific technical improvements. Background technique [0002] As understood herein, re-recording some entertainment assets such as older computer games to be played on late model consoles may require the creation of entirely new software to accommodate the improved capabilities of late model consoles. This is time consuming and costly. Contents of the invention [0003] As further understood herein, the original (legacy) software code of an entertainment asset, such as a computer game designed to be played on a relatively low-power display, can be preserved for a model console with a display of improved capability, while being implemented through emulation principles Presented re-recording. [0004] Accordingly, computer game re-recording is intended herein, but it should be understood that the principles of...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/69
CPCA63F13/52A63F13/69G06T11/001
Inventor T.林德奎斯特G.魏辛格
Owner SONY INTERACTIVE ENTRTAINMENT LLC