Remastering by emulation
A computer and game technology, applied in the field of re-recording through simulation, can solve the problems of high cost and time-consuming
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[0023] The present disclosure relates generally to computer ecosystems, including aspects of consumer electronics (CE) device networks, such as, but not limited to, distributed computer gaming networks.
[0024] The present disclosure teaches the instant re-recording and rendering of elements of an entertainment asset, in particular embodiments, textures of a computer game, using traditional gaming software without recompiling the software. So, for example, designs designed to work on relatively low-resolution displays such as mobile phone displays, such as Portable (PSP) portable gaming monitors, or computer games played on older low-resolution gaming monitors can be played on relatively high-resolution monitors such as high-definition (HD) or ultra-high-definition (UHD) monitors, or on such or Play on the higher resolution gaming monitors of your monitor without modifying legacy gaming software, yet still deliver high-quality re-recorded graphics and audio. Re-recording...
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