Game server cluster management method and device and electronic equipment

A game server and management method technology, applied in the field of game server cluster management method, device and electronic equipment, can solve the problems of high game running cost, inability to carry excess load, poor management method of game server cluster, etc.

Inactive Publication Date: 2019-11-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the inventor found that the existing game server cluster management and operation methods mainly have the following two problems: (1) If there is a sudden increase in the number of players caused by game activities and other reasons, the fixed number of server instances may not be able to carry The excessive load caused by the high number of players will cause problems such as game freezes and even server downtime, resulting in poor stability of the game operation
(2) The number of online gamers in a day usually fluctuates, but most of the time (such as during the working day) the number of online players is usually lower than the historical record player online peak value, if all the server instances of the game server cluster are put into use around the clock running, the game running cost is higher
In summary, existing game server clusters are poorly managed

Method used

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  • Game server cluster management method and device and electronic equipment
  • Game server cluster management method and device and electronic equipment
  • Game server cluster management method and device and electronic equipment

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Embodiment Construction

[0031] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the embodiments. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0032] Game server clusters can provide players with complete game services, usually with a multi-machine and multi-process architecture. In practical applications, game server clusters can be built by deploying multiple server instances. Wherein, the server instance may be understood as a virtual server for running applications such as game processes, which may include virtual CPU, memory, band...

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Abstract

The invention provides a management method and device for a game server cluster and electronic equipment, the game server cluster comprises a first server instance group with a fixed number of serverinstances and a second server instance group with an adjustable number of server instances, and the method comprises the following steps: monitoring the load of the game server cluster; and if the load is higher than the first threshold value, running the first type of game process through the first server instance group, running the second type of game process through the second server instance group, and adjusting the number of server instances in the second server instance group according to the size of the load. The operation mode of the game server cluster can be effectively improved.

Description

technical field [0001] The present invention relates to the technical field of the Internet, in particular to a management method, device and electronic equipment of a game server cluster. Background technique [0002] A game server cluster provides players with complete game services by deploying multiple server instances and using each server instance to run different game processes. Currently, the number of server instances deployed in the game server cluster is a fixed value estimated based on the online peak value of players recorded in history, and the deployed server instances will run 24 hours a day. [0003] However, the inventor found that the existing game server cluster management and operation methods mainly have the following two problems: (1) If there is a sudden increase in the number of players caused by game activities and other reasons, the fixed number of server instances may not be able to carry The excessive load caused by the high number of players wi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/50
CPCG06F9/5088G06F9/505G06F2209/508G06F2209/5022
Inventor 肖夏李天豪
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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