Virtual reality glasses for animation media

A technology of virtual reality glasses and media, applied in the direction of optical components, optics, instruments, etc., can solve the problems of large difference in position and distance, loose and falling glasses, affecting visual experience, etc., to facilitate size adjustment and prevent shaking and falling , wear comfortable effect

Active Publication Date: 2019-12-06
DALIAN JIAOTONG UNIVERSITY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Common virtual reality glasses generally use straps to tie the glasses components to the head. Fixing the glasses in this way is not stable enough, and the user's body will shake due to instinctive reactions when using them, which will cause the glasses to loosen and fall off, affecting the user experience. And the common virtual reality glasses are independent from the earphone assembly, and usually need to wear additional earphones to hear the sound
[0003] In addition, for virtual reality glasses, due to their extremely high requirements on the experience effect, and due to individual differences, after each person wears them, the position and distance between the lens and the eye position are quite different, which will have many differences in the experience effect. The impact, especially for the different perspectives of animation, the color difference, position and other spatial impacts are completely different, which affects the visual experience

Method used

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  • Virtual reality glasses for animation media
  • Virtual reality glasses for animation media
  • Virtual reality glasses for animation media

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0031] see Figure 1-7 , in an embodiment of the present invention, a virtual reality glasses for animation media, including a virtual reality glasses assembly 1, a wearing assembly and an earphone assembly 6, wherein the earphone assembly is arranged on both sides of the wearing assembly, the The front side of the wearing assembly is provided with the virtual reality glasses assembly 1, and the wearing assembly is an adjustable wearing tightness setting; it is characterized in that the virtual reality glasses assembly 1 includes a housing base 3, a lens display module 15, a pupil A distance adjustment mechanism and a lens angle adjustment mechanism, wherein two symmetrical lens display modules 15 are arranged on both sides of the housing seat 3, and the distance between the two lens display modules 15 can be adjusted by the pupil distance adjustment mechanism setting, and the lens angle adjustment mechanism can adjust the spatial angle of the lens display module 15;

[0032]...

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Abstract

The invention discloses a pair of virtual reality glasses for an animation media. The spacing between two lens display modules is adjustable by a pupil distance adjusting mechanism; a lens angle adjusting mechanism can adjust the spatial angles of the lens display modules, so that the angle adjustment of the lens can be realized, the pupil distance adjustment can be realized, and the visual experience of the animation media is ensured under the optimal angle and distance; by arranging a controller and eyelid position detection sensors, the eyelid position detection sensors are arranged on theperipheries of the lens display modules, so that the eyelid position detection sensors can detect the spatial positions of the eyelids of a wearer; and in this way, the controller can automatically control the pupil distance adjusting mechanism and the lens angle adjusting mechanism according to the detection values of the eyelid position detection sensors, so that the pupil distances and the space angles of the lens display modules are automatically adjusted, and the effect of experience under the optimal angle vision is achieved.

Description

technical field [0001] The invention relates to a kind of virtual reality glasses, in particular to a kind of virtual reality glasses used for animation media. Background technique [0002] Virtual reality glasses use head-mounted display devices to close people's vision to the outside world, and guide users to have a feeling of being in a virtual environment. The display principle is that the left and right eye screens display the images of the left and right eyes respectively, and the human eyes will generate a three-dimensional feeling in the brain after obtaining this information with differences. Common virtual reality glasses generally use straps to tie the glasses components to the head. Fixing the glasses in this way is not stable enough, and the user's body will shake due to instinctive reactions when using them, which will cause the glasses to loosen and fall off, affecting the user experience. And the common virtual reality glasses are independent from the earpho...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01G02B27/00
CPCG02B27/0093G02B27/0172G02B27/0176
Inventor 纪元元
Owner DALIAN JIAOTONG UNIVERSITY
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