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Display control method and device in game

A display control method and game technology, applied in the field of games, can solve problems such as poor perception

Active Publication Date: 2020-02-25
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The position indication method of the current target object will cause the player to have a poor perception of the specific position of the target object in the game scene

Method used

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  • Display control method and device in game
  • Display control method and device in game
  • Display control method and device in game

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Embodiment Construction

[0067] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only It is a part of the embodiments of the present disclosure, but not all of them. The components of the disclosed embodiments generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those ski...

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Abstract

The invention provides a display control method and device in a game, wherein the position of a target object in a game scene can be marked in an azimuth marking graphic displayed in an azimuth marking area provided in a graphical user interface, and the azimuth marking graphic can mark a first azimuth range and a second azimuth range determined according to the viewing angle direction of a game screen, wherein the first azimuth range at least partially contains the viewing angle range of the game screen, and the second azimuth range at least partially contains the reverse viewing angle rangeof the game screen; and the target azimuth information is acquired, the mark position of the target azimuth information in the azimuth marking area is determined, and a visual indication correspondingto the target azimuth information is displayed according to the marking position. Furthermore, regardless of the change of the azimuth of the target position information relative to a controlled virtual character, the target azimuth information can be clearly marked in the azimuth marking area, so that a player has more intuitive perception on the target position information.

Description

technical field [0001] The present disclosure relates to the technical field of games, and in particular, to a display control method and device in games. Background technique [0002] In some games, for example, games with large scenes, in many cases, it is necessary to indicate the positions of some target objects for the player in the graphical user interface; these target objects include, for example: other players belonging to the same game camp as the player, the players The tagged game assets, geographic location, etc. [0003] Taking game resources as an example, after a game resource is marked by any player, the orientation information of the marked game resource in the game scene can be shared with other players belonging to the same game camp as the player, and other players can based on The orientation information of the marked game resource is used to determine the marked position, so as to quickly obtain the marked game resource. [0004] The current position...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/5378
CPCA63F13/5378A63F2300/307
Inventor 张建敏
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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