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Model animation generation method and device

A model and animation technology, applied in the computer field, can solve problems such as heavy workload and achieve the effect of rich materials

Active Publication Date: 2020-04-14
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the prior art AR games, the performance of the virtual character presented in the real environment is completely derived from the game itself. The AR game receives the operation instructions issued by the player, and the virtual character performs corresponding actions, for example, the virtual character moves or shakes. , is to make animations of virtual characters moving or shaking in 3D software and then put them into AR games. Other motion animations of virtual characters need to be produced, and game producers have a lot of work to design motions for virtual characters.

Method used

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  • Model animation generation method and device

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Embodiment Construction

[0023] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the application. However, the present application can be implemented in many other ways different from those described here, and those skilled in the art can make similar promotions without violating the connotation of the present application. Therefore, the present application is not limited by the specific implementation disclosed below.

[0024] Terms used in one or more embodiments of this specification are for the purpose of describing specific embodiments only, and are not intended to limit one or more embodiments of this specification. As used in one or more embodiments of this specification and the appended claims, the singular forms "a", "the", and "the" are also intended to include the plural forms unless the context clearly dictates otherwise. It should also be understood that the term "and / or" used in one or more embodiments of the present sp...

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Abstract

The invention provides a model animation generation method and device, and the method comprises the steps: building a role model which comprises a skeleton model; obtaining a scene shot by a camera ofequipment, configuring the role model to the scene shot by the camera, and determining the constraint position of the role model in the scene; collecting action data of the equipment, and determiningacting force borne by the skeleton model according to the action data of the equipment; and changing the skeleton position of the skeleton model by the skeleton model under the acting force, and rendering the role model to generate the action picture of the role model in the scene. In this way, the whole role model is generated to present a corresponding action picture along with the movement action of the equipment in a real scene, a producer does not need to produce various specific animations of the role model, and model animation generation is efficient and rapid.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular to a method and device for generating model animation, computing equipment, and a computer-readable storage medium. Background technique [0002] The biggest feature of the AR games in the prior art is that virtual game characters are displayed in a real environment through media such as mobile phones and game consoles using augmented reality technology. AR games realize the optimized combination of games and AR technology from three aspects: location service, image recognition, and data processing, so that the virtual screen that originally only appeared in electronic devices can be combined with the real environment. Breakthrough brings players a brand new gaming experience. [0003] In the AR games of the prior art, the performance of the virtual character presented in the real environment is completely derived from the game itself. The AR game receives the opera...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/00G06T13/40
CPCG06T13/00G06T13/40
Inventor 赵博强杨林温佩贤
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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