Handling face discontinuities in 360-degree video coding
A technology for decoding and video content, used in image data processing, digital video signal modification, instrumentation, etc.
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[0051] A detailed description of illustrative embodiments will now be described with reference to the various figures. While this specification provides detailed examples of possible implementations, it should be noted that these details are intended to be illustrative and not to limit the scope of the application in any way.
[0052] VR systems can use one or more omnidirectional videos. For example, one or more omni-directional videos may include one or more 360-degree videos. The 360-degree video can be viewed from a 360-degree angle in the horizontal direction and a 180-degree angle in the vertical direction. VR systems and 360-degree video can be used for media consumption beyond Ultra High Definition (UHD) services. Free View TV (FTV) can test the performance of the solution. For example, FTV may test the performance of 360-degree video (eg, or omni-directional video)-based systems and / or multi-view-based systems.
[0053] A VR system may include a processing chain. ...
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