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Front sight control method, device, equipment and storage medium in virtual scene

A technology of virtual scene and control method, applied in the field of virtual scene, can solve the problems of long battle time and game time for players, waste of terminal power resources, affecting terminal battery life, etc. effect of time

Active Publication Date: 2021-10-29
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In related technologies, due to the poor accuracy of manual operations by players, it is often necessary for players to perform repeated operations on the operable controls to effectively aim at the target, resulting in too long battle time and game time for players, thereby wasting power resources of the terminal. Affect the battery life of the terminal

Method used

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  • Front sight control method, device, equipment and storage medium in virtual scene
  • Front sight control method, device, equipment and storage medium in virtual scene
  • Front sight control method, device, equipment and storage medium in virtual scene

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Embodiment Construction

[0054] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0055] First, a brief introduction to the nouns involved in the embodiments of this application:

[0056]1) Virtual scene: it is a virtual scene displayed (or provided) when the application program is running on the terminal. The virtual scene can be a simulated environment scene of the real world, a semi-simulated and semi-fictitious three-dimensional environment scene, or a purely fictional three-dimensional environment scene. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene. In the following embodiments, the virtual scene is a three-dimensional virtual scene as an example for illustration, but this is not limited thereto. Optionally, th...

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PUM

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Abstract

The application discloses a method, device, equipment and storage medium for controlling a sight in a virtual scene, and relates to the technical field of virtual scenes. The method includes: in response to a touch operation in a specified area in the scene display interface, obtaining a touch pressure value of the touch operation, obtaining an adsorption speed of the front sight corresponding to the touch pressure value, and then based on the adsorption speed of the front sight , to control the crosshair pattern to move towards the target object in the scene display interface. In the above solution, the user only needs to control the touch pressure of the touch operation, that is, the front sight pattern can be controlled to absorb to the target object at different speeds, and the user does not need to manually and accurately control the orientation of the virtual shooting props, so that Reduce the time required to effectively target players, shorten the duration of battles and games, reduce the waste of terminal power, and improve terminal battery life.

Description

technical field [0001] The embodiments of the present application relate to the field of virtual scenes, and in particular to a method, device, device and storage medium for controlling a sight in a virtual scene. Background technique [0002] In a virtual shooting game, players can control virtual objects through a terminal, and use virtual shooting props to fight against other players or virtual objects controlled by artificial intelligence (AI). [0003] When the player controls the virtual object in the virtual shooting game and uses the virtual shooting prop to fight, the game interface can display the crosshair pattern of the virtual shooting prop. The direction the crosshair pattern points to is the shooting direction of the virtual shooting prop. When the pattern moves and points to the target object, the player can hit the target object by controlling the virtual shooting prop to shoot, otherwise the target object will not be hit. [0004] In related technologies, ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/214A63F13/218A63F13/219A63F13/422A63F13/428A63F13/57A63F13/837
CPCA63F2300/1075A63F2300/64A63F2300/8076A63F13/214A63F13/218A63F13/219A63F13/422A63F13/428A63F13/57A63F13/837
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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