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Game data processing method and device, storage medium and computer equipment

A game data and processing method technology, applied in the field of data processing, can solve problems such as low search efficiency, high background performance pressure, and difficult to divide the boundaries of layers, so as to improve memory usage efficiency, reduce memory footprint, and smooth the height direction Effect

Active Publication Date: 2020-09-29
ARC GAMES CO LTD
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  • Claims
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Problems solved by technology

[0003] At present, there are usually three methods for 3D games: one is voxel (Voxel), which is the smallest representation unit of 3D space, which is analogous to pixels in 2D space; the other is polygonal grid, the disadvantage of this method is that the search efficiency is low , the background performance pressure is high; one is layered, that is, multi-layer grids, but the disadvantage of this method is that it is difficult to divide the boundaries of layers above the ground. Blocking the graph, the memory usage is too large
[0004] For voxels, in the current related technologies, voxels also occupy too much storage space, making it difficult to popularize

Method used

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  • Game data processing method and device, storage medium and computer equipment
  • Game data processing method and device, storage medium and computer equipment
  • Game data processing method and device, storage medium and computer equipment

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Embodiment Construction

[0068] Hereinafter, the present application will be described in detail with reference to the drawings and embodiments. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.

[0069] In this embodiment, a method for processing game data is provided, such as figure 1 As shown, the method includes:

[0070] Step 101, obtaining resource data of the game scene, wherein the resource data includes resource horizontal position data of the game resource in the game scene and resource upper surface height data and resource lower surface height data corresponding to the resource horizontal position data;

[0071] Step 102, based on the resource data, determine the voxel information of the corresponding voxel on each area block that matches the game scene, and generate a voxel file of the game scene, wherein, the voxel information of the corresponding voxel on each area block i...

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Abstract

The invention discloses a game data processing method and device, a storage medium and computer equipment. The method comprises the steps of obtaining resource data of a game scene, wherein the resource data comprises resource horizontal position data of game resources in the game scene and resource upper surface height data and resource lower surface height data corresponding to the resource horizontal position data; based on the resource data, determining voxel information of corresponding voxels on each region block matched with the game scene, and generating a voxel file of the game scene,wherein the voxel information of the corresponding voxel on each region block is the resource horizontal position data corresponding to the horizontal position of the region block, the resource uppersurface height data and the resource lower surface height data. By use of the method, the memory occupation size of the voxel file is reduced, the memory use efficiency is improved, in addition, high-precision floating-point number representation can be adopted in the height direction, and the resource representation precision can be improved.

Description

technical field [0001] The present application relates to the technical field of data processing, in particular to a game data processing method and device, storage medium, and computer equipment. Background technique [0002] With the improvement of users' demand for game quality, MMORPG (Massive Multiplayer Online Role-Playing Game, massively multiplayer online role-playing game), as an important game type in online games, is also constantly evolving in the trend. At present, MMORPG has basically entered the 3D (3Dimensions, three-dimensional) era. The gameplay of 3D games is not only on the ground, but players can fly in the air, fight, etc. in the game. [0003] At present, there are usually three methods for 3D games: one is voxel (Voxel), which is the smallest representation unit of 3D space, which is analogous to pixels in 2D space; the other is polygonal grid, the disadvantage of this method is that the search efficiency is low , the background performance pressure ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/77A63F13/69A63F13/60
CPCA63F13/77A63F13/69A63F13/60
Inventor 程小三韩永强
Owner ARC GAMES CO LTD
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