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Virtual footprint generation method, device and equipment

A technology of footprints and feet, which is applied in the field of virtual footprint generation, can solve the problems of low accuracy and efficiency of virtual footprints, and achieve the effect of improving generation efficiency and accuracy

Pending Publication Date: 2020-10-02
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, the present application provides a method, device and equipment for generating virtual footprints, the main purpose of which is to solve the problem of low accuracy and low efficiency in the generation of virtual footprints in the prior art

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  • Virtual footprint generation method, device and equipment
  • Virtual footprint generation method, device and equipment
  • Virtual footprint generation method, device and equipment

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Embodiment Construction

[0073] The subject matter of the invention will now be discussed with reference to several exemplary embodiments. It should be understood that these embodiments are discussed only to enable those of ordinary skill in the art to better understand and thus implement the content of the present invention, and do not imply any limitation to the scope of the present invention.

[0074] As used herein, the term "comprising" and variations thereof are to be read as open-ended terms meaning "including but not limited to". The term "based on" is to be read as "based at least in part on". The terms "one embodiment" and "an embodiment" are to be read as "at least one embodiment." The term "another embodiment" is to be read as "at least one other embodiment".

[0075] In the game application scene, the object model in the game and 3D animation, the foot of the object model often produces a virtual footprint effect after stepping on the ground. In order to integrate the object model into ...

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Abstract

The invention discloses a virtual footprint generation method, device and equipment, relates to the technical field of three-dimensional animation production, and can automatically calculate the moment when a foot steps on the ground according to the animation action of an object model and the real-time distance between the foot and the ground so as to accurately and quickly generate a virtual footprint. The method comprises the following steps: acquiring a fluctuation curve formed by a distance value between an object foot and the ground along with time information change; determining the time information corresponding to the trough position between any two adjacent wave crests in the fluctuation curve as the treading moment of the virtual footprint; creating a virtual footprint special effect at the treading moment, and generating a virtual footprint.

Description

technical field [0001] The present application relates to the technical field of three-dimensional animation production, in particular to a method, device and equipment for generating virtual footprints. Background technique [0002] In today's game and animation industry, in order to truly restore the motion effects of objects in games and animation scenes, virtual footprints are generated during the movement of objects to improve the quality and realism of games and animations. [0003] In related technologies, there are mainly two ways to generate virtual footprints. One is to use tools to create special effects animations of virtual footprints, and then bind the virtual footprints to the feet of the object model. The virtual footprint of the special effects animation, when the task turns, generates a virtual footprint that rotates the direction of the animation, so that the virtual footprint is always consistent with the direction of motion. However, for complex terrain...

Claims

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Application Information

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IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 张国顺
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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