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Box pushing toy and using method thereof

A technology for pushing boxes and toys, applied in board games, sports accessories, indoor games, etc., can solve the problems of poor game experience and lack of realism, and achieve the effect of improving game experience and participation.

Pending Publication Date: 2020-12-11
浙江奥光玩具有限责任公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Real push chess does not need to rely on electric energy; all "Sokoban" level questions that do not exceed the range shown on the chassis can be placed and solved on the physical push chess; the same checkpoint problem is easier to use in kind than by electronic means Deduction, the effect is obvious; it is conducive to the in-depth popularization and development of "Sokoban" game activities; but the defect of this scheme is also more obvious, that is, in the process of pushing the box, it is all completed on the top surface of the small square, and the obstacles are only If the sticker is pasted on the top surface, the sense of reality will be lost when actually playing, and the game experience will not be good

Method used

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  • Box pushing toy and using method thereof
  • Box pushing toy and using method thereof
  • Box pushing toy and using method thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0041] Referring to Fig. 1 to Fig. 1 of the accompanying drawings of the description of the present invention Figure 16 As shown, a kind of sokoban toy according to a preferred implementation of the present invention includes a disc base 1, a plurality of blocks 2 and bionic components; a plurality of blocks 2 can be relatively independently arranged on the chessboard 11 of the disc base 1, increasing Or after removing part of the blocks 2, a chessboard with a recessed area and a raised area can be formed on the chessboard 11; the recessed area is characterized as movable in the area, and the raised area is characterized as a fixed obstacle; The bionic assembly includes a first chess piece 5 representing a box pusher, and several second chess pieces 6 representing a box. In this embodiment, the first chess piece 5 is simulated into a bear shape; the first chess piece 5 and some second chess pieces 6. The activity is set in the concave area of ​​the chess board, and the user c...

Embodiment 2

[0048] Based on the Sokoban toy described in Implementation 1, a method of use is also provided, and the steps of the method of use are as follows:

[0049] S1: The user adds or removes blocks 2 on the chessboard 11 based on the shape of the paper card 3, so that the terrain of the required checkpoint is formed on the chessboard 11; the terrain includes a concave area and a raised area; the concave area can be characterized in Active within this area, raised areas represent stationary obstacles;

[0050] Among them, the terrain formation in S1 can further include the following methods:

[0051] How to play one: If the block 2 can be separated from the chessboard 11 to increase the technical scheme of the block 2, based on the shape of the paper card 3, the paper card 3 can be tiled on the surface of the chessboard 11, and the chessboard not laid by the paper card 3 11 Place the block 2 on the surface to form a raised area;

[0052] How to play 2: If the block 2 can be separa...

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PUM

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Abstract

The invention relates to the technical field of toys, and particularly relates to a box pushing toy and a using method thereof. The box pushing toy comprises a disc base, a plurality of blocks and a bionic assembly; the blocks can be arranged on a chessboard of the disc base in a relatively independent mode, and after part of the blocks are added or removed, a chess game with a concave area and aconvex area can be formed on the chessboard; the bionic assembly comprises a first chess piece representing a box pushing person and a plurality of second chess pieces representing a box; and the first chess piece and the second chess pieces are movably arranged in the concave area of the chess game. The real experience feeling of the game is improved.

Description

technical field [0001] The invention relates to the technical field of toys, in particular to a sokoban toy and a use method thereof. Background technique [0002] The electronic game commonly known as "Sokoban" is popular all over the world and is developing rapidly. Among the game level questions of "Sokoban" that have been released so far, there are more than 10,000 small or relatively small level questions within the range of 15*15. But for more than 30 years, there is no game object corresponding to the electronic form of the game that can solve many level questions; Physical push chess; including a chassis with a square grid array composed of small squares, chess pieces representing boxes, villains pushing chess pieces, and chess pieces representing spaces, box destinations, and walls respectively. Chess pieces can be placed on the chassis In the small squares, the small squares have restrictions on the movement of chess pieces in the horizontal direction; it solves t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F3/00
CPCA63F3/00261A63F3/00697A63F2003/00359
Inventor 金锦棉
Owner 浙江奥光玩具有限责任公司