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Anti-cheating method and system applied to multi-player game and server

A multiplayer game and game technology, applied in the field of mobile games, can solve the problems of overall game loss of fairness, affecting game experience, game cheating, etc.

Pending Publication Date: 2020-12-25
BEIJING ELEX TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the development of the Internet, more and more people like to play mobile / online games, especially casual chess and card games. However, due to malicious operations of players during the game, sometimes game cheating occurs.
For example, in the existing chess and card games such as Doudizhu and Mahjong in the market, more than three players are generally required to play the same game; specifically, taking a four-player game as an example, the three or two parties in the game can communicate in private and collude to deal with the remaining players. players, which leads to the loss of fairness of the overall game and affects the game experience

Method used

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  • Anti-cheating method and system applied to multi-player game and server
  • Anti-cheating method and system applied to multi-player game and server
  • Anti-cheating method and system applied to multi-player game and server

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Experimental program
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Effect test

Embodiment 1

[0046] In the embodiment of the present invention, a method for preventing cheating in a multiplayer game is disclosed. The method specifically depends on the game rules of the multiplayer game itself, and evaluates and judges the corresponding relationship between the game data of any two game characters. , when any two game data satisfies the game relationship of the corresponding two game characters, and it is judged that there is no collusion and cheating between the two game characters, based on this, the method provided by the embodiment of the present invention can accurately Identify instances of player collusion and cheating users in multiplayer games.

[0047] Specifically, the correspondence between game data and game relationships about game characters:

[0048] First, take the three-player Doudizhu game as an example: in this game, the relationship between the two civilian game characters is mutual assistance, and the relationship between the two civilian game cha...

no. 1 approach

[0054] see figure 1 As shown, a method for anti-cheating in a multiplayer game provided in this embodiment, the method involves a target multiplayer game, and at least one game room can be constructed in the target multiplayer game, and in each game room Include at least three game characters;

[0055] Specifically, as can be seen from the figure, the method includes the following steps:

[0056] In any game room, obtain the first game data of the first game character and the second game data of the second game character;

[0057] Specifically, in this step, taking the above-mentioned three-player Doudizhu game or four-player Mahjong game as an example, the first game data is data such as playing cards and asking cards of the first game character, and the second game data is Data such as playing cards and asking cards of the second game character. The first game role and the second game role are any two game roles in the current game room, that is, when the game role is selec...

no. 2 approach

[0083] see image 3 As shown, a method for anti-cheating in a multiplayer game provided in this embodiment, the method involves a target multiplayer game, and at least one game room can be constructed in the target multiplayer game, and in each game room Include at least three game characters;

[0084] Specifically, as can be seen from the figure, the method includes the following steps:

[0085] Respond to the request of the game character to join the game room, and obtain the current security value of the game character;

[0086] Judging whether the current security value is less than the second threshold; if yes, rejecting the joining request of the game role; otherwise, agreeing to the joining request of the game role;

[0087] In any game room, obtain the first game data of the first game character and the second game data of the second game character;

[0088] Identify the game relationship between the first game role and the second game role, and the game relationshi...

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Abstract

The invention belongs to the technical field of mobile games, and discloses an anti-cheating method and system applied to a multi-player game and a server, and the method comprises the following steps: obtaining first game data of a first game role and second game data of a second game role in any game room; identifying a game relationship between the first game role and the second game role, wherein the game relationship comprises a mutual aid relationship and a battle relationship; judging whether the first game data and the second game data meet the game relationship, and marking safe players or dangerous players of the first game role and the second game role according to a judgment result; according to the method and the system, the game data of any two game roles are subjected to corresponding relationship evaluation and judgment depending on the game rules of the multi-player game, so that whether a series cheating condition exists in the game and corresponding cheating users can be accurately judged, and a certain anti-cheating effect is achieved.

Description

technical field [0001] The invention belongs to the technical field of mobile games, and in particular relates to a method, system and server for preventing cheating in multiplayer games. Background technique [0002] With the development of the Internet, more and more people like to play mobile / online games, especially casual games of chess and card. However, due to malicious operations of players during the game, game cheating sometimes occurs. For example, in the existing chess and card games such as Doudizhu and Mahjong in the market, more than three players are generally required to play the same game; specifically, taking a four-player game as an example, the three or two parties in the game can communicate in private and collude to deal with the remaining players. Players, which will cause the overall game to lose fairness and affect the game experience. Therefore, how to crack down on cheating users in mobile / online games is the primary task of promoting the develop...

Claims

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Application Information

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IPC IPC(8): A63F13/5372A63F13/75
CPCA63F13/75A63F13/5372
Inventor 高运王恺
Owner BEIJING ELEX TECH