Anti-cheating method and system applied to multi-player game and server
A multiplayer game and game technology, applied in the field of mobile games, can solve the problems of overall game loss of fairness, affecting game experience, game cheating, etc.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0046] In the embodiment of the present invention, a method for preventing cheating in a multiplayer game is disclosed. The method specifically depends on the game rules of the multiplayer game itself, and evaluates and judges the corresponding relationship between the game data of any two game characters. , when any two game data satisfies the game relationship of the corresponding two game characters, and it is judged that there is no collusion and cheating between the two game characters, based on this, the method provided by the embodiment of the present invention can accurately Identify instances of player collusion and cheating users in multiplayer games.
[0047] Specifically, the correspondence between game data and game relationships about game characters:
[0048] First, take the three-player Doudizhu game as an example: in this game, the relationship between the two civilian game characters is mutual assistance, and the relationship between the two civilian game cha...
no. 1 approach
[0054] see figure 1 As shown, a method for anti-cheating in a multiplayer game provided in this embodiment, the method involves a target multiplayer game, and at least one game room can be constructed in the target multiplayer game, and in each game room Include at least three game characters;
[0055] Specifically, as can be seen from the figure, the method includes the following steps:
[0056] In any game room, obtain the first game data of the first game character and the second game data of the second game character;
[0057] Specifically, in this step, taking the above-mentioned three-player Doudizhu game or four-player Mahjong game as an example, the first game data is data such as playing cards and asking cards of the first game character, and the second game data is Data such as playing cards and asking cards of the second game character. The first game role and the second game role are any two game roles in the current game room, that is, when the game role is selec...
no. 2 approach
[0083] see image 3 As shown, a method for anti-cheating in a multiplayer game provided in this embodiment, the method involves a target multiplayer game, and at least one game room can be constructed in the target multiplayer game, and in each game room Include at least three game characters;
[0084] Specifically, as can be seen from the figure, the method includes the following steps:
[0085] Respond to the request of the game character to join the game room, and obtain the current security value of the game character;
[0086] Judging whether the current security value is less than the second threshold; if yes, rejecting the joining request of the game role; otherwise, agreeing to the joining request of the game role;
[0087] In any game room, obtain the first game data of the first game character and the second game data of the second game character;
[0088] Identify the game relationship between the first game role and the second game role, and the game relationshi...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


